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Looking for a more realistic crew spotting mod
So as it stands, my sub crew can spot in the pitch dark out pretty far. I like to play with *some* of the helper features turned on, because I'd like to have my crew help me spot, and have that stuff show on the map etc.
Problem is, yeah, it's very game breaking how they can spot in the pitch dark. Is there a mod to help with this? |
Not only can they spot in pitch dark, but they can spot smoke 20km away sometimes!
Steve |
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Hi Les
Just across the Solent from you in Dibden Purlieu. :) Peter |
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I'm asking this seriously because just recently I was asking my self how much stock max 20Km visual sensor range is actually realistic? |
welcome aboard!
seannybgoode!:Kaleun_Salute:
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Regards. Fitzcarraldo :salute: |
How tall is the smoke column/mast you're looking at? If it's 25 meters high then you can indeed see it at 20 km on a clear day.
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Has anyone thought about that? Are aircraft spotted in game at the same 20 km distance as ship's smoke? :hmm2: |
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However due to Dust, water vapour, atmospheric distortion and pollution in the atmosphere, you will very rarely be able to see the smoke more than 20 kilometres away even on a perfectly clear day, on a day less than perfect this distance will be greatly reduced, for instance on a hazy day you would probably not see the smoke any more than about 10Km.:o |
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working on the theory that a Spitfire pilot would be able to detect an object with an apparent size of 2 metres in length (highly unlikely) then he would be able to spot the Mk VII at a distance of 33.5Km. Conversely the Mk VII crew with the same capabilities as the pilot would be able to see the Spitfire with a wingspan of 11.23m at a distance of 5.615 Km. At a distance of 20 Km a Mk VII would have an apparent height of 0.24m and a length of only 3.05m. |
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Dunno about aircraft spotting, but talking about smoke imo a visual range of 20 km is a good compromise. In ideal conditions, indeed, but I don't think our watch crew can see that far at night and during stormy / hazy weather |
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