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Mod list review
Can someone well experienced tell me if this soup that I've made has some errors in terms of order and conflicts? It looks ok when I play the game and visuals are right as I wanted to be, I just want to ask if there is some possible error that can occur that I'm not currently not aware of or if there is something that should be added beyond this. It's really difficult to keep in pace with everything that happend in previous years because I was not active so I need an advice about this so I don't get stranded on the beginning. :hmmm:
1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 1.5_OTC_US Radar from Start for RSRDCv502 Fixed_CD_sonar_RSRDC Improved Ship Physics 2.6_TMO_RSRDC_OTC Improved Stock Environment_v3_TMO&RFB #1 ISE New clouds+Waves #2 ISE Realistic Colors Thanks! :salute: |
Looks ok, except #1 ISE New clouds+Waves which *may* screw up the sensors and, hence, detection.
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I experimented with Traveller mod but visual appearance of waves and skies were terrible so I didn't put it in the mix with others. I'm not sure also about zoom in/out on periscopes that I'm currently experiencing with this mod mix. It acts wierd with left/right click combination I'm never sure when it will work or not. Don't know if it has to do something with OTC. |
Can't be OTC because it doesn't touch any environmental aspects (I'm using it, as well). ISP I'm not familiar with (it's a mod that popped up when I was away from the game), but I think it only deals with how the sub interacts with the water. The periscope zoom in/out issue I'm getting, as well; it takes a few tries and a bit of clicking to get it working but it's only a minor issue so I mostly ignore it.
When I set about merging ISE with TMO I did notice that the enemy's sensors had been affected, but I have tampered with their detection range in my game so I had to readjust their sensors to bring them to my liking again. Play for a while and see how the enemy behaves. ETA: OK, I poked inside ISP and I see that it comes with its own version of scene.dat. Try this: deactivate ISE #1 New clouds+Waves and then ISP, remove the scene.dat file from ISPs Data folder and activate it again (do not reactivate ISE #1). If the water is back to normal, you've found your culprit (and hopefully didn't mess up the mod too badly!). |
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Generic Mod Enabler - v2.6.0.157 [C:\Silent Hunter 4\MODS] 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502 1.5_OTC_US Radar from Start for RSRDCv502 1.5_OTC_German PPI Screen Improved Stock Environment_v3_TMO&RFB #1 ISE New clouds+Waves #2 ISE Realistic Colors :hmm2: |
I prefer action over visuals. I love to use ISP because it makes it more realistic. I would drop eye candy over realism any day which is why I would rather have ISP over ISE.
I have used plenty of mods and I have not seen anything that comes close to wave action and force effect upon the boat that ISP has to offer. Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC FJB_Navigation_Maps FJB Color Navigation Map Gyoraitei 11 New Ships + Yamato AA Fix by Miner1436 Ship pack 1 SMALLER SEA PLANTS SMALL SMALLER SEABED ROCKS #5 Depthcharge Sound #2 Other Clouds Webster's Eliminate Floating Plankton for v1.4 and v1.5 Aircraft_reflections Hull_Numbers TMO Smoke Mod Classe_Balao_CamoTri MAP_TABLE_MOD_1,3 TMO+RSRDC missions pack |
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