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-   -   All sorts of ships sub sounds alarms etc. (https://www.subsim.com/radioroom/showthread.php?t=220699)

fenian 06-18-15 12:10 AM

All sorts of ships sub sounds alarms etc.
 
http://www.policeinterceptor.com/navysounds.htm

captnmike 06-18-15 11:25 AM

captnmike
 
Sir Fenian, thanks for the collection of "sounds". Would you have any idea how to replace some of the SH4 sounds with yours?
Thanks, captnmike :up:

Sailor Steve 06-18-15 12:50 PM

They are all .wav files, which is the same used by SH4 for all but 'Speech' files. In your SH4/Data/Sound folder you'll find files like Submarine_DiveAlarm_INT, Submarine_CrashDive_INT, Submarine_GQ_battle_stations_INT, and Submarine_Surface_INT. All you have to do is give the new files the proper name and put them in. If you don't want to lose the old files, just rename them to anything else. I always use something like Submarine_CrashDive_INT.orig.

fitzcarraldo 06-18-15 01:33 PM

Quote:

Originally Posted by Sailor Steve (Post 2322169)
They are all .wav files, which is the same used by SH4 for all but 'Speech' files. In your SH4/Data/Sound folder you'll find files like Submarine_DiveAlarm_INT, Submarine_CrashDive_INT, Submarine_GQ_battle_stations_INT, and Submarine_Surface_INT. All you have to do is give the new files the proper name and put them in. If you don't want to lose the old files, just rename them to anything else. I always use something like Submarine_CrashDive_INT.orig.

I think it is not so easy. The files must have a duration; not all sound files can be used in the "sound" folder. Some sounds with long durations produce CTDs when called by the game. This is a known problem with alternative sounds.

Regards.

Fitzcarraldo :salute:

Sailor Steve 06-18-15 02:54 PM

That's why you keep the old ones and test the new ones in training missions. If they cause problems you can always take the new ones out and rename the old ones again.

fenian 06-18-15 07:52 PM

some more
 
http://www.goatlocker.org/resources/nav/wavfiles.htm


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