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sh4 ships vs ships
Hello all
not sure about this, but after some tries, it seems * that airplane carriers don't launch search planes * perhaps due to the render distance, AI ships vs AI ships never occured if the player sub is not in distance with ships * i think it is the same for airplanes ? if the render distance is too important, there will never fights between airplanes and AI ships ? Is there a solution for this ? i would like to have for instance a realistic midway battle (i understand that planes don't fight planes), but would like to see even if the player sub is not in sight of ships, that combat occurs anyway... i know there was a problem in silent hunter 5 that tdw correct by modifying the render distance. But don't know if it is the same problem for silent hunter 4 (and silent hunter 3). It seems yes :-? |
RSRDC "resolves" this by having the ships that were sunk historically eventually disappear. I think having a game that would simultaneously simulate every aerial/naval combat in the Pacific Theater would require a Cray-Cray supercomputer
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Hello
you are right for rendered distance, you would need a big computer to run the campaign. (but for small engagements like battle of midway or others single battles, it would be possible : i applied the patch of tdw for sh5 for a scenario with about 30 ships and a rendered distance of 2000 km, and i had no problem to run it on my computer which is a 2011 one) But i think they would be managed another way without rendered the ships out the rendered distance. A lot of games do that, no need to display but only computation with some variables to determine fight for others units out of the rendered distance. But thanks to you two, i thought it was not possible. I am fixed now. |
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