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-   -   Which ability is usefull when using sobers mega mod? (https://www.subsim.com/radioroom/showthread.php?t=219146)

JT1981 03-22-15 05:23 AM

Which ability is usefull when using sobers mega mod?
 
I think some ability like soundman 's" Tottal Reavling" will be useless,because of 100% difficult...in this situation,,the map show nothing at all,,,....am i right?

kevinsue 03-22-15 08:46 AM

I always load up the gunner first with any promotion points. They need all the help they can get.....especially the vision impaired, aquaphobic flack gunner!!!:D Then after that the Motor officer to reduce the noise level while silent running.....

THEBERBSTER 03-22-15 12:02 PM

See my tutorial post #184

It might help making your decisions a little easier.

Peter

JT1981 03-22-15 09:56 PM

Quote:

Originally Posted by kevinsue (Post 2299808)
I always load up the gunner first with any promotion points. They need all the help they can get.....especially the vision impaired, aquaphobic flack gunner!!!:D Then after that the Motor officer to reduce the noise level while silent running.....

:up:

JT1981 03-22-15 10:05 PM

Quote:

Originally Posted by THEBERBSTER (Post 2299878)
See my tutorial post #184

It might help making your decisions a little easier.

Peter

thank you.


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