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The range of the target is not correct!!!
I am a new player,and now,i have used some mods,the list is below:
1_TriggerMaru_Overhaul_2-5 2_RSRDC_TMO_V502 3_RSRDC_V5xx_Patch1 4_1.5_Optical Targeting Correction 031312 for RSRDCv502 5_1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502 6_Webster's Real Lifeboats Fix for v1.5 7_sobers better sand II 8_sobers better rock Ver 2 mod 9_Fixed Zero Bomb Load RSRDC 10_TMO_Visuals_for_RSRDC today,i have found a ijn's merchant,Akita Maru,and i use the stadimeter,and read the range is 700m,(but the real distance is 1400m),,,so i estimate the speed ,which is 5knots,(but real speed is 8knots).....i fired many terpedos,,but nothing...so i rechecked the data from sonar,,i found the reason why i cant hit,,,because the distance is not right... i resume the game,and begain a sub school mission,,the torpedo training mission,,,i used the stadimeter to estimate the range of the crusier,,but this time the range is correct....i am confused....why.... and how could i fix the error of the stadimeter? sorry about my english...thanks!! |
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I would start by asking Cap'nScurvy are these mods are the correct ones to use with TMO and RSRDC. He is the expert in these matters. |
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I only see life boats on larger vessles such as large troop transports of capital ships minus escorts and ASW ships.
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Tbh, I've never thought much about this. |
been years since i recall looking at files that do with lifeboats and several factors are involved and some of it's hard coded, so that is what it is. Mods do change, but I think with hard code lifeboats may not spawn at all if the ship is 100% destroyed in point values before it passes flood level. A lot of times a good majority will despawn when the ship passes flooded level, leaving only a few...I think code uses a random number that is connected to game values, like sink a capital ship or troop ship u may see more life boats. Once in awhile you'll get a full value and a ship you sink may have a circle of 50 boats around it...
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