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[REL]Wolfpacks revive v0.9N
狼群复活v0.9N
Wolfpacks revive v0.9N
请首先安装SH3游戏,然后将版本升级到1.4,接着安装JSGME,然后将本程序放置在MODS文件夹内 。然后使用JSGME装载这个程序。 At first, install SH3 game, and upgrade the game to version 1.4, next install JSGME, then place this program in the MODS folder. After all, run JSGME loading the program. 如果你安装成功,进入游戏主菜单后,将会看到版本号更新为BackerFixed0.9N。 If you installed successfully, when you enter the game main menu, you can see the version number was already updated to the BackerFixed0.9N.
Once you found the enemy, press the L key first to lock the enemy, measure the enemy's course and speed, and press M to send contacting report. Next, waiting for the telegraph reply from the BDU. In the game, according to your report about enemy's speed, routes and other factors, BDU will predict the enemy’s route and arrange friendly forces cruising in the nearby waters (including friendly submarines) to join in this ambush, usually these friendly forces can rush to the ambushed area in 24 hours of game time. So when you found the enemy, if you expect to organize a wolf-packs attacking, as soon as you noticed any changes of the enemy's course and speed, you need to send telegraph immediately informing BDU to adjust the tactical deployment. 因为某些海域的恶劣气候和二战时期的通讯技术有限,所以某些U艇会存在一定几率无法按时抵达伏击地点,或者 是错过了指挥部的无线电信息。 Because of the bad weather in some waters and the limited communication technology in World War II, it’s capable that some U-boats could not arrive the ambushed area on time, or miss the radio information from BDU. 在恶劣条件下,可能无法组织狼群攻击,那么指挥部将会电报回复你单独行动。 In hard conditions, sometimes you couldn't organize a wolf-packs attacking, then the BDU would reply you acting alone. 生涯模式下,组织狼群需要耗费声望,但是友军的战绩归玩家所有,所耗费的声望按援军数量计算,每个援军单位 耗费100声望。所以,请慎重处理。 In Career mode, organizing a wolf-packs attacking will cost player’s reputation points, but the military exploits of friendly forces belongs to the player. The cost is according to the numbers of reinforcements, each reinforcements unit cost 100 reputation points. So, please consider it carefully.
If friendly forces were warships, when they arrived at the ambushed area, as long as they found the enemy within attacking range, they fired without hesitation . If the submarine, they would be dive before coming into enemy’s firing range(about 8km), getting close to the enemy under the water. When they found the right attacking distance and angle, they would fire torpedoes. After firing ended, a new round of firing torpedoes needs 20~120 seconds to renew measuring and filling. If friendly submarines hasn’t dive yet, but accidentally discovered other enemies, they also would attack enemy by firing cannon and machine gun, occasionally several torpedoes if the firing angle and distance was ok. 坏消息是,敌人也有性能不错的潜艇单位,而且也会攻击玩家… The bad news is, the enemy also have submarines of good performance to attack the player... 当狼群攻击结束后 When the wolf-packs attacking ends 请发送状态报告,友军的潜艇单位上浮并回归原来的航线。 Please send a status report to BDU, so friendly submarines could be floating and return the their original route.
Download "Wolfpacks revive v0.9N": http://pan.baidu.com/s/1eQlFWyA http://www.mediafire.com/download/k6...N_1219B_en.rar :)关于单人任务,感谢热心的"Mr fozz"提供: :)About single missions, thanks to enthusiastic "Mr fozz " provide: https://www.mediafire.com/folder/p6n...H3_SP_MISSIONS |
Looks fantastic :up: but can you upload it to mediafire? I have problems understanding the chinese website and I can't download :wah:
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English Translation of Website
These attachment pics are an English Translation of the website
EDIT: Nvm uploaded too small Try this: http://i1180.photobucket.com/albums/...ps14918b85.png http://i1180.photobucket.com/albums/...ps4479450f.png |
it is very nice and encouraging to see that you are still on this really interesting and promising project , Baker :yeah:
i can't wait to find some time to test it thank you for sharing :up: |
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Username & Pssword in my Signature!!! My Link should working now too,but thanks for yours :03: So Long Maik |
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The test is completed, remember to post sharing the fighting PS: Download URL is update. |
Many thanks Baker!
I downloaded the mod but I didnīt test it yet. But at first sight - between the files contained in the mod - I see: Cameras.dat Environment files. AI Sensors. The question is: are these files relevant to the mod? I use another cameras.dat (included in Ahnenerbe GUI HD), and another environment (MEP 5), and the sensors of this environment. Could I eliminate those files of the mod? No problem - for me - with the roster and sea folders, and the campaign files; I can merge they in my GWX campaign. All the best and keep the great work. Fitzcarraldo :salute: |
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You can merge they in your GWX campaign, I'm glad to see this message.:yeah: |
Have anyone want to talk about using this MOD feel to me? Or give me some advice. AI submarine combat capability is not strong in the game?:hmmm::hmm2:
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i still haven't tried it to see how it runs ingame (sorry about that) but i assure you that it is the first mod that i really would like to test when i get some time ! i will let you know my results as soon as possible :up: |
I'll be honest, I was unable to get this to work. I get ctd when game launches. I'm only using WolfPack.act and Wolf.ini files, as what are necessary.
I havea very modded SH3 game, and the exe is modded using HSei's patcher. Is this what is causing the ctd? I wish I could read Chinese otherwise I'd edit the .act and .ini files myself. |
for all the members that are using or intend to use this mod pay attention that Backer have updated the version of his mod (from ''!Wolfpacksv0.9N_1202A_en'' to ''!Wolfpacksv0.9N_1219B_en'')
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No luck. With the latest version (I didnīt test the previous), the game donīt start. Appears an "error" message in a little window. Only I use the basic files, deleted the environment, campaign, roster, etc.
Regards. Fitzcarraldo :salute: |
Why to delete the 90 % of the mod ?
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Which AI U-boots the mod will use? How is possible to have Wolfpacks without AI U-boots? The AI U-boots are located inside SEA folder. Maybe we have not the habit to see submarines inside Sea folder, but the modder did it this way. And, of course, the AI U-boots must belongs to Germany, so, the Roster folder is necessary too. . . The AI Sensors are vital too, because without the values inside AI Sensors the Wolfpack will non find you (maybe). The Campaigns files are vital too. H.sie, in his own Wolfpacks, have additions inside Campaings files, necessary to spawn the AI U-boots. Perhaps Camera.dat is necessary to be able to see this AI U-boots (this is pure speculation...) The visual range is 20.000 meters inside AI Sensors.dat. This means 20 km environment.... @ Backer : You didn't forgot, maybe, the Scene.dat file? This file is present inside !Wolfpacksv0.9H_en_0920.rar but is not present now. There is no statement from the modder that this mod is ready for GWX or NYGM or WAC or... For me, is obvious that this mod is done for unmodded SH3. Yes, I know the answer of the author in #10, but he says "You can merge they in your GWX campaign, . . . " and is obvious that the man have more difficulties in English than me :oops: And, maybe the most important: in this Wolfpack mod you are assisted from surface ships also. Not only U-boots. So, don't tell me that the other files are not necessary. As far as concern me, I must adapt this mod to my personal mod-soup in base of NYGM or WAC 4.1 and this operation is not easy... The deal, and the challenge, is exactly the fact that surface ships come for help. If not, we have the h.sie option. As player I use (with big pleasure) the ships from Yamatoforever (and Co.), VonDos etc. So, I like if some german battleships come to help me...:cool: Even if is not so realistic. . . :yep: Thank you very much for your attention. Please forgive the size of this post. . . I wish to Fitzcarraldo and ALL the Subsimers Happy New Year !!!:woot::woot::woot: NGT, from 300 meters deep. . . :ping: |
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data folder list: Campaigns : define real AI submarine unit's routes, and real torpedo boat/DD's routes. Cfg : other supported configurations. Env : environment configuration, in the process of testing can see farther, is not required. Library : the high expansion periscope, is not required. Menu : my MOD logo. Roster and Sea : new AI unit's nationality and other data, very important. SingleMissions : in campaigns mode, by sending status report, can receive the command instructions, get new tasks, and update the mission objectives.this is the task of storing place. WolfPack.act : The new game engine for driving AI submarines unit and Wolfpack,very important. Wolf.ini : The new game engine configuration file,very important. update.exe : The new game engine auto update program. I'm not test in other MOD, and GWX. only for unmodded SH3 1.4. but I can support players try in other MOD. Happy New Year. |
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