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-   -   Multiplayer Major Desync´s (https://www.subsim.com/radioroom/showthread.php?t=216380)

Cmdr. Lennox 10-22-14 02:59 PM

Multiplayer Major Desync´s
 
Hey,
im playing with 2 friends Online with Hamachi and the Reinforced Alerts mod. We drive a Seawolf (SSN-23), a LA flt1 and a LA flt3. But we have huge Desync sometimes. In the last session, my game stopped for over 5 min.!
We had much destroyed Land Objects. (Strike against IS :D) Does anyone have a Solution?
Best Regards
David
Commander of USS Miami SSN-755 Los Angeles FLTIII

Pisces 10-22-14 03:29 PM

I do not know if this is valid for multiplayer lag, but does each of you run the game on a single CPU core? The game doesn't execute well on multiple CPU cores and this can cause quite some lag in singleplayer. With Windows Taskmanager assign the game's process to a single cpu core. Select the process, rightclick on it and then "Set affinity". Deselect "All Processors" and assign a specific CPU.

Cmdr. Lennox 10-22-14 04:16 PM

Thank you well try it Tomorrow

jaop99 10-22-14 05:23 PM

Lag
 
Quote:

Originally Posted by Cmdr. Lennox (Post 2254297)
Hey,
im playing with 2 friends Online with Hamachi and the Reinforced Alerts mod. We drive a Seawolf (SSN-23), a LA flt1 and a LA flt3. But we have huge Desync sometimes. In the last session, my game stopped for over 5 min.!
We had much destroyed Land Objects. (Strike against IS :D) Does anyone have a Solution?
Best Regards
David
Commander of USS Miami SSN-755 Los Angeles FLTIII

Hi Lennox, what bandwidth have the hosting machine in upload?.

Aktungbby 10-22-14 10:12 PM

Welcome Aboard
 
Cmdr. Lennox! :Kaleun_Salute:

cemtufekci 10-23-14 03:31 AM

I had the same problems with hamachi. But with tunngle i have no problems. It is pretty smooth. I can even quit to desktop while playing and no problems. The performance is no different than singleplayer.

Jimbuna 10-23-14 06:30 AM

Welcome to SubSim Lennox :sunny:

FPSchazly 10-23-14 06:52 AM

I'm going to assume it's the Hamachi. Adding an extra step in the connection there isn't going to make things faster. If you forward your ports properly (assuming you can), you should have no problems hosting a direct connection game. This is how I host my games.

jaop99 10-23-14 11:05 AM

<<<<<tunngle
 
Use the solution I posted here with Tunngle, works perfect

http://www.subsim.com/radioroom/showthread.php?t=216076


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