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-   -   They sunk their own ship! (https://www.subsim.com/radioroom/showthread.php?t=215812)

Jordini28a 09-26-14 02:49 PM

They sunk their own ship!
 
I had no torpedoes left after a fruitless convoy attack, and only a few AP rounds left in the deck gun. I had just under 900 tonnes left to go before my objective was completed. After patrolling for ages, I stumbled across gold: a modern freighter that would allow me to surpass my tonnage objective easily. I fired my last rounds into its waterline, and dived to periscope depth.

Slowly, very slowly, the freighter was dipping lower and lower in speed. It was dead in the water a while later, and I decided to pull up behind, unable to deal the killing blow. However, my crafty prey decided to call in air support. Two Zeroes flew in and made bombing runs. The first charge dropped off to my stern quite a bit. The second and third runs were slightly closer, detonating off to either side. Suddenly, I knew what I had to do. The engines were set to one third as I slowly maneuvered my S-class sub directly alongside the stricken vessel that stayed just afloat but seemed unable to move. The Zeroes came in for one last run...

A series of explosions tore into the water around me, and they found their targets - both theirs and mine. The ship directly to my port side went up in flames and I ordered a frantic crash dive as my submarine had taken a hit. Sure enough, as by my plan, the freighter went down. Soon after, the only traces of its existence were the split cargo crates floating in the calm blue Pacific water.

The worst part about this is that I DIDN'T GET THE CREDIT FOR THE KILL!

Seriously, help me out here guys

Aktungbby 09-26-14 04:26 PM

Welcome Aboard
 
Jordini28a!:Kaleun_Salute:

TorpX 09-26-14 09:57 PM

Quote:

Originally Posted by Jordini28a (Post 2246555)
Seriously, help me out here guys

If you happen to run out of torpedoes for a damaged ship, try to finish it with the deck gun. If you can't do that either, forget about it.

It is never a good idea to play chicken with zeros, they are fanatical. You were lucky to have survived.



Welcome aboard, Jordini! :salute:



Webster 09-27-14 01:00 AM

Quote:

Originally Posted by Jordini28a (Post 2246555)
I had no torpedoes left after a fruitless convoy attack, and only a few AP rounds left in the deck gun. I had just under 900 tonnes left to go before my objective was completed. After patrolling for ages, I stumbled across gold: a modern freighter that would allow me to surpass my tonnage objective easily. I fired my last rounds into its waterline, and dived to periscope depth.

Slowly, very slowly, the freighter was dipping lower and lower in speed. It was dead in the water a while later, and I decided to pull up behind, unable to deal the killing blow. However, my crafty prey decided to call in air support. Two Zeroes flew in and made bombing runs. The first charge dropped off to my stern quite a bit. The second and third runs were slightly closer, detonating off to either side. Suddenly, I knew what I had to do. The engines were set to one third as I slowly maneuvered my S-class sub directly alongside the stricken vessel that stayed just afloat but seemed unable to move. The Zeroes came in for one last run...

A series of explosions tore into the water around me, and they found their targets - both theirs and mine. The ship directly to my port side went up in flames and I ordered a frantic crash dive as my submarine had taken a hit. Sure enough, as by my plan, the freighter went down. Soon after, the only traces of its existence were the split cargo crates floating in the calm blue Pacific water.

The worst part about this is that I DIDN'T GET THE CREDIT FOR THE KILL!

Seriously, help me out here guys

yep, if anything deals the final killing blow to it other then something you fire at it, then you don't get any credit for the kill

I have even lost credit when a friendly plane shows up and bombs a ship I damaged enough to sink but it still hasn't had time to flood enough to register as sunk yet and the planes bomb is the last blow to finish it off and steal my kill from me.

also if you leave the area outside sensor range of a ship that hasn't fully sunk completely enough to register as such and you lose credit for it

Jimbuna 09-27-14 07:02 AM

As per Websters response, I stick around for half a day (gametime) max then head off if it hasn't sunk by then.

Welcome :salute:

Armistead 09-27-14 09:03 AM

I sometimes have rammed those almost sunk to where my bow will go over the deck.

Heck, once I had a carrier sunk in the shallows, but hit the ocean bottom and the water didn't get over the carrier deck enough to register sunk. Water about 50 ft at the deepest beside it, I was able to push it far enough out to sea to get it flooded enough it sunk...:haha:

merc4ulfate 09-27-14 09:01 PM

I have used the conn and periscope to hit damaged DD before and sink them. I'll get another one.

TorpX 09-27-14 09:37 PM

Before I got SH4, I played SH3 a little. My last encounter, I got one torp hit on a ship and being in a type II, had little in the way of artillery to put it down. The 20mm just wouldn't cut it. I was getting closer and closer to place the shots right at the waterline, but to no avail. After getting too close, I heard a terrible screeching sound. After carefully checking, and finding no damage, I came to suspect the game had no collision damage model in it.

To test this hypothesis, I backed off, accelerated to full speed, and set course to ram the enemy vessel, amidships. While this produced terrible, ear-splitting sounds, neither my boat, nor the target suffered any ill effects.

My interest in SH3 soon evaporated after that. :-?


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