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So what is this new "hard coded patch" talk?
Getting back into the sub sim after years of DCS, I'd like to take things a little slower, tried giving SH5 a go and I can't believe I'm going to say this but SH5 seems to be getting "good" :)
But SH3 is where I want to be right now and looking over some posts I see a lot of talk about "Hsie V16B1 and Stiebler4B_V16B1" What in the world is it, where can I read about it and where can I download it? I want to go with NYGM this time as I always heard it was good, I found someones list of mods and really think it'll add some immersion. The list below was from his list of mods and I'm wondering how hard it will be to install all of these? http://www.ephotobay.com/image/modsjul2014.jpg Im installing 1.4b now and downloading all the NYGM files as I type. But again, what is the deal with the hard coded mod? thanks! |
Go through this lot slowly... http://www.subsim.com/radioroom/showthread.php?t=202719
The hard coding stuff is here - Add-on for hardcode fixes (Stiebler) It's quite simple to implement, just keep on backing up :arrgh!: |
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As you said, SH5 is good. Graphics are beautiful, and the crew does things it's supposed to do (like navigate!), without being infallible robots. But there are storylines, and I just don't like linear campaigns. YMMV. SH3 has a lot of new stuff. NYGM is my preferred megamod, but everyone has their fav, and a new LSH is coming soon. vanjast just released his Van1920x1080 mod, which makes SH3 pretty much as good-looking as SH4 (IMO). And Hitman's Optics/Hitman's GUI give you the most historically correct U-boat optics. h.sie's patches, and Stiebler's add-on, fix a lot of old problems, like the Lazy WO, and add a lot of historically appropriate limits. And give you real wolfpacks to call in. The patchers basically insert machine-code fixes into a copy of your sh3.exe file, which you then activate with JSGME, overwriting and saving the stock sh3.exe. Changing the machine code makes it possible to do things that can't be done by modding the data files. A couple of pieces of advice regarding the mod list you posted. First and foremost, if you are going to use h.sie's and Stiebler's patches, the supplements must be activated last. Because you build certain files by editing the final, modded version of those files, and you don't want any other mod to overwrite them. I was really pleased with SH5 Water for SH3, but recently I switched to ManosEnvironmentPro v4.2. It's newer (which doesn't necessarily mean better) and a more complete environment package. And I personally like the water better than SH5 Water. Of course, that's a matter of personal taste, but do give MEP a look. Use the 3rd Flotilla mod only if you are going to use the 3rd Flotilla. It overwrites the 10th Flotilla. TDW_DC_Water_Disturbance_v4_0_SH3 seems to have some issues for some people. You might want to avoid all incarnations of TDW_DC_Water_Disturbance, including those for SH3 Commander, until you have a stable configuration, then try it. There are a couple of overwrites on the list that are unnecessary. 3D_Waves, for instance, is overwritten by SH5 Water, Harbor Personnel by Port People. Best to avoid that kind of duplication. And Van1920x1080 has a better version of Van's AoB Wheel built-in. A couple I would recommend: DD's Open Hatches mod, or FM NewInterior 2.1D. These two add a lot of nice look-and-feel touches to the interior. FM's mod has everything from DD's (and much, much more!), but only for a Typ VII. Carotio_SH3_ClothesHatsFacesSkilledCrew. Gets away from the uniform look. There is lots more good stuff around. Settling down to a mod list you like may take a while. Good luck and good hunting. |
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The patchers are not as simple to use as a conventional mod that just has data files you copy in with JSGME. They require some work and care. And if the setup they require exceeds your comfort level, you might want to pass them up for now. Don't rush! And make sure you back up every file you have to edit before you make any changes. (I have this folder named A Safe Place.... :)) But h.sie's patcher makes 23 significant improvements, and Stiebler adds 12 more. All of them are worth having IMO. Good luck. Please post and let us know how the installation goes. |
thanks!! last quesiton, I saw in the workshop someone has a 1920x1080 thing going. Is that working? and how would it it work with these hard coded things?
thanks, starting now |
should I go with German language ?? or is english ok? I know some mods required german
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Like any other mod, activate it before the patcher supplements. Edit the necessary files according to the instructions. Patch your sh3.exe. Then activate the patcher supplement folders. That's it. There are step-by-step instructions included with the patchers. Any questions, come back here before you start. AFAIK, there are no mods that require German (except, of course, those that include only German speech files, like Skire-Tikigod's Repeated Orders.). My own preference is German for crew speech, English for text, and English for me. (I play using voice command, SH3Speech by Eric Knoepfler. SH3Speech also accepts German voice input.) |
It's like an adult version of an easter egg hunt..
50 bucks if someone can show the the Hitman optics mod.. I found the GUI_NYGM3, but not the optics, lol |
so far my mods are looking like this
http://i618.photobucket.com/albums/t...ps392a8cd7.jpg next on the list is Manos environment, FM interior, then the hard coded ones. Is that the right order? |
lmfao! and it starts
installed the Manos environment mod 4.3,tested and workd, then the interior mod, now a CTD when trying to start a mission with a type VII well I now Installed the FM interiors before the manos. now its time to try this hard coded thingy :) here is my latest mod list http://i618.photobucket.com/albums/t...ps3d7c3b25.jpg |
I was so close, I thought I might have gotten lucky, I installed my last mod that I wanted, the 1920x1080. and holy crap! The initial menu screen looked awesome, quickly chose a single mission for testing reasons as i've been doing this whole time and..
CTD!! I guess im done for the night, im at a loss of how to fix this. I look at other people's lists and they all show similar sequences of mods. http://i618.photobucket.com/albums/t...ps135b5880.jpg |
Well I thought it was the interior mod that is giving errors. I can use the type 9 and 2 boats easy.. Then I did the type 7 C and it worked, although it seems to be conflicting in a way, because dynamic view doesnt work anymore.
either way it looks AWESOME! I was excited to get started on a career, but then I tried the Type 7 B version.. Sure enough, CTD so.. I will wait until one of you smarties lets me know where Im going wrong. also, in the scopes, I notice the hand from the stopwatch is showing, lol you guys remember that 4gb patch thing?? thats not needed now is it? because i didn't do it |
I'll paypal someone 10 bucks to use join.me and log into my pc and walk me through some of these issues :) And installing the new v16b1
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Second you DO need the 4GB Fix. Absolutely. Win8 knows all about 4GB address space. But ole SH3 doesn't. The 4GB Fix is how you extend SH3's address space to use a full 4GB (assuming you have 4GB). Without it, memory-heavy mods like FM NewInteriors will choke your machine. Can even cause CTDs on loading.:D If I may suggest this mod order: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D NYGM HiRes Submarines IABLShipsforNYGM_New FM_NewInterior v2.1D M.E.P v4.2 M.E.P v4.2 - VisualSensors for NYGM 3.6b M.E.P v4.2 to v4.3 Hitman_GUI_NYGM3_1.1 Van1920x1080 v1.1 Supplement to V16B1 - NYGM Stiebler4B_Addon_for_V16B1 - NYGM O2-Gauges v2 And yes, there is a problem with the stopwatch in vanjast's mod. IIRC the other stopwatches are visually OK, but don't work. AFAIK, that's the only error in his mod. It's an easy fix. I'll get it to you tomorrow. |
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