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(WIP) New Smoke and explosions
Experiencing with the diverse smokes in SH4 v1.5 and their mods, I´m working in a new smoke mod for SH3. I´m testing it in GWX with a lot of mods, but I think it will work in any SH3 installation. Basically, this is the smoke of the new FOTRS v2 for SH4 1.4, with some touches of my own.
The main problem I´m correcting is the light fire smoke. I´m not a modder; my limited knowledge results in the smoke you see in the images added. You can accept the look of the light fire smoke; but I want a more dense smoke for little fires. Until now, I don´t have the solution. The brownish water you see a new flares halo reflection, also modified. This could be an optional of the mod. The mod also changes the fire for the boat guns. Tested in the Naval Accademy Artillery training mission. Any help about how to make more dense the light fire smoke will be very appreciated! Of course, I need the authorization from Maddy of the SH4 FOTRS mod thread, for publish this mod. Images: http://i1270.photobucket.com/albums/...ps711abc22.jpg http://i1270.photobucket.com/albums/...ps215c5d9a.jpg http://i1270.photobucket.com/albums/...psf94f2750.jpg http://i1270.photobucket.com/albums/...ps432eebed.jpg http://i1270.photobucket.com/albums/...ps9dfcda7a.jpg http://i1270.photobucket.com/albums/...psd25a9078.jpg http://i1270.photobucket.com/albums/...ps30b061d1.jpg Regards. Fitzcarraldo :salute: |
That looks like the smoke IABL made for his mod.
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This is more dense in high fires than IABL smoke. Also, it hits the FPS, a little (10-15 FPS).
IABL Smoke 1.1: http://i1270.photobucket.com/albums/...ps3eec4983.jpg http://i1270.photobucket.com/albums/...ps04c9ecef.jpg Fitzcarraldo :salute: |
looks a bit like TMO smoke MOD that I am using in SH4 would be neat to have it for 3 also
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Regards. Fitzcarraldo :salute: |
"Any help about how to make more dense the light fire smoke will be very appreciated! "
If I'm understanding you correctly, you probably need to adjust the particles per second (PPS) using S3ditor. Open particles.dat. Click on "fire_small", then subnode "smoke_small", subnode FastParticleGenerator", and select the bitmap particle from the property tree to the right. Then click "creation" and you will see the "rate" (numbers of particles per second or PPS). In my experience, 2 PPS is usually too low density, and anything above 5 is a bit high for smoke. You may need to make a lot of changes before it looks right. I know I always do... |
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Best regards. Fitzcarraldo :salute: |
That looks very well. Looking forward Fitzcarraldo!
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Not for SH3. I had many problems with particles and light smoke. Now I 'm working with SH4 smoke and testing SH5 TWoS. Not enough time for all!
Regards. Fitzcarraldo :salute: |
Do You have your still on harddisk? Maybe you wanna share your work so that it can be finished?
I am especially interested in the smoke textures... |
I would like to know something about smoke : is it possible that the smoke follows the wind direction ? :hmm2:
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No. In SH3 there is only a fake direction possible.
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