![]() |
nomograph please explain how to use
Looking around google I have a basic Idea how to use the nomograph that is in my map section of the game , however Iam still scratching my head .. Trying also to learn 4 bearings method . In a recent interception using a formula from sh3 . I am still not mastering a conclusive bdu report and getting there . doing more research and taking real nav seriously and playing at 100% , Thanks for your suggestions and pointing in the right direction
|
Hiya,
You check your speed, check on the nomo, you see your speed against a time/distance Easiest way to imagine it is like a car You're doing 60mph, in 60mins you will of covered 60 miles, so at 30mins time you will have done 30mins, 15mins only 15miles Eg : you need to get ahead of a convoy, you have a good idea which area you need to intercept, use your nomo to see time/distance at your speed to get ahead and lay in wait, this depends on how accurate you are at figuring their speed Not got a printout of nomo, but you can half say 14knts to get 7knts etc if it makes it easier to figure things out But all a nomo does is show at a set speed how far in distance and time taken you will have gone :salute: |
The nomograph is used to calculate distance-time-speed problems. (in the case of navigational problems and these games. A 'nomograph' or 'nomogram' (wiki) is actually a generic name of graphical tools to calculate mathematical relationships by drawing simple lines)
Draw a diagonal line across all 3 of the nomograph scales. Drag the ends to make it intercept any 2 known scales out of 3 (time, distance or speed). The other unknown value that satisfies distance=speed*time is crossed by the line at the proper mark also. You must know 2 of the 3, or else it's useless. I don't know how the nomograph looks in SH5 exactly, so I cannot help in what units it displays. If somebody can point me to an image I can help further. |
Quote:
|
Quote:
|
Having asked Google Images for nomographs in SH5 I only get the one shown in this video. At this time point he starts to calculate the speed of the target based on a movement of 4km over 10 minutes: by lining up across the said marks, the result is 13 knots as shown by the line intersecting the left scale at this mark.
https://www.youtube.com/watch?v=6MXE5Vm3Cgw#t=95 |
Thank you so much, Pisces! That video was really helpful! :yeah:
|
Quote:
|
Hi Pisces
Enjoyed the video, very useful when you can see what is happening, better than any explanation. Peter |
All times are GMT -5. The time now is 01:14 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.