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Mod Idea: Event Camera Related
Ahoy Kaleuns!
Not sure if this is even possible but... Is there a way to make the event camera NOT trigger for depth charging but stay for torpedo events? Thanks in advance shipmates :arrgh!: |
I've been wondering this as well. It's real easy to go to full speed once you realize the depth charges are probably gonna be close. Would make it more challenging. I still like to see my torpedoes hit the enemy though. It appears though if you hit a target that is pretty far off (say over 2000 meters or so then the event camera doesn't seem to trigger for these impacts though).
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I'm not sure either. Personally I've never used it.
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And you know what? The gameplay has been even better!! I love the layer of uncertainity when eels are fired and all I have to do to know if they will struck the target or not is a chronometer with an *estimated* impact time... Is so tense :) Also, if my eels are destined to miss or to premature donate or whatever, I have to try and guess from other clues what has really happend, which mistake I could have made and so on... And you cant beat the experience of your first evasion under the depth charges, standing there, in the control room, watching your bave crew full of tension, deciding what to do minute by minute guided only by the sound around you and the useful indications whispered with a tense tone to you from the hydrophone guy... it's awsome, it is just awsome. If you are into this kind of thing well... Please, do a favor to yourself and turn OFF the event camera option :up: You will not, I reapet, WILL NOT miss it! |
Yes, the terror of being depth charged under silent running...especially when you hear the props approaching and, if you are on the hydrophone, the splash! of the depth charges.
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This convinced me. Starting a new career tonight with no event camera! :rock: Now...wheres that IPA |
Think I'll try without it as well. Pretty convincing. :Kaleun_Thumbs_Up:
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