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-   -   is sonar buged? (https://www.subsim.com/radioroom/showthread.php?t=214356)

LCQ_SH 07-05-14 09:49 AM

is sonar buged?
 
hey everyone.

Perhaps I am missing something, but why can my sonarman detect sound contacts and if I got to hear it myself, I don't here anything? just my own electric motors??

Is it bugged or am I missing something?

Tnx all!

:timeout:

Captain_AJ 07-05-14 09:54 AM

Do you have any Mods enabled like real hydro ? is you game a stock game?? . Try too give more details and than you will get a flood of answers

LCQ_SH 07-05-14 09:59 AM

lol........ sorry.......In my mind I wrote those details haha.

I have only wolves of steel modd

vdr1981 07-05-14 10:56 AM

Try to remove Real.Hydrophone optional addon...

Quote:

Originally Posted by LCQ_SH (Post 2222238)

I have only wolves of steel modd

Keep in mind that TWoS is collection of more than 90 mods so I wouldn't call that "only"...:03:

Captain_Leavitt 07-05-14 12:19 PM

Don't forget that the sound of your own engines will make it harder for you. To get around this slow to 1/3 or all stop and you will be in a much better position.

Jaystew 07-05-14 12:56 PM

I always listen for contacts at all stop. The signal to noise ratio in my head is much clearer. There may be more than one or two sound contacts, if so you may not hear them at all with your engines running.

Sound checks are best made at all stop. I usually do them at between periscope and 30m but there may be a better depth.

LCQ_SH 07-05-14 01:53 PM

well, I have just tried at 30m all stop engines...........my sonar man has reported a contact........and I wen to the sonar stack, and can't hear it......

any idea why that could be? :/\\!!

LCQ_SH 07-05-14 02:23 PM

oh, I missed the recommendation of deactivating realistic hydrophone, now I can listen.......but still, sonar reports contact at one bearing, and I don't hear anything....... haha :/\\!!

how does realistic hydrophone is for anyway? am I missing something?

tnx for the advice though!

vdr1981 07-05-14 04:02 PM

This could be due to TDW patch for |"increased rendering distance"... It looks like that this patch will drastically increase AI detection abilities but audio signal for player is not affected.
Maybe you could try do disable this patch and report changes, what do you say?

Jaystew 07-06-14 01:24 AM

From the last time I was at the sonar station I had trouble hearing anything in the last 20 deg range from 180, so if your contact is 160-200 you will not hear it. In fact it will be an abrupt signal loss at the edge.

If your sonar guy can hear it you most definitely should be able to. What bearing are they calling? I always slow sweep the entire sound circle all 320 degrees and listen. If your setup is like mine you should hear things along a 5-10 degree chunk and the loudest in the middle of that chunk.

TheBeast 07-27-14 09:08 PM

Another Possible Solution
 
All previous replies are valid.
One thing to notes is that Stock SH5.exe had a bug with Hydrophone and TDW Generic Patcher utility explains how to fix that bug.
This resolution is not easy unless you are experienced using HEX editor.

http://www.subsim.com/radioroom/smartdark/paperclip.gif How to Use TDW GenericPatcher for Beginer
http://www.subsim.com/radioroom/smartdark/paperclip.gif http://www.subsim.com/radioroom/smar...subscribed.gif [TEC] SH5.exe patches to fix bugs and add functionality

Regards!
TheBeast


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