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DW Mod question
So. After listening to all the talk on here, I realised I had to have this game :) I'm still in the learning phase, doing lots of quick missions on as many different platforms as possible and getting killed in a variety of stupid, but entertaining ways.
I installed the LWAMI mod, and the one that gives the seahawk the full 16 sonobuoy channels, but now I have a question. I can't seem to assign trackers to narrowband contacts, and when I'm checking out a contact with the narrowband it's contact number doesn't display in the appropriate field, even if it's been assigned a contact ID elsewhere. I got the impression that Trackers could only be assigned to narrowband targets via the hull/conformal sonar array, but I don't seem to be able to :( Anyway I'm going to try deinstalling and reinstalling the game and mods, just to see if that works, but I wanted to check in here with people who know lots more than me. Also - Does the LWAMI mod have its own intro screen as per TMO/RFB supermods? What I guess I'm asking is is there any way I can tell it's installed correctly - The sonobuy mod was easy, since even I can count past 4, but since I installed the mods from scratch I don't know what the stock game really looks like and how LWAMI would differ from that. Love and hugs Vino Edit: As usual I failed to read the instructions thoroughly enough and so first time out I failed to find the install_stuff Batch file - Having found it I can't run it - Apparently it caused a problem with asserts - Don't know what that means, but windows is calling it an incompatible program - I'm guessing it's possible to do the work manually - Can anyone explain what files need to go where? Pretty please? |
I don't know the details of that mod. But if the game is installed inside the Program Files folder then executing files that modify the files anywhere in these can cause problems because of Windows User Account Control protection.
When possible install the game in a folder that you specifiy yourself. Like c:\games\Dangerous_Waters That avoids Windows being overly protective on these files. |
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Yeah - I did that and I didn't anticipate any problems :( The bogey seems to be the utility that the .Bat file uses to copy files into the various directories. Windows doesn't want to run it and refers me to the C++ programming guide for further enlightenment. As problems go, it's pretty minor right now. I'm still learning the various platforms and stations thereof. It will be a while before realism and tactics start to be a concern. At the moment I consider it a minor success if I manage to spot the thing that kills me :) |
How about explicitly running the .bat as an administrator. Just a guess. I can't remember that this was a problem on my Windows 7 system.
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On the other hand I've been playing with the P3 - It's rather deadly isn't it? :D |
Seems to be fixed. adjusted the properties of the cmputil utility to run as admin and in win7 compatibility mode and now the .bat file is running fine.
I thought i'd done that previously, but maybe not in the same way. I think I asked it to run in xp compatibility mode. Anyway it seems to have worked. Lets see... |
P-3 is awesome, I love that thing. To classify a contact on the narrowband, you have to place a tracker on one of the signal's constituent frequencies up in the frequency spectrum plot (Narrowband Waterfall). You can't just assign a tracker to the signal down in the bearing plot (Narrowband Search). This is for American subs, of course.
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I like the idea of setting alarms for particular frequencies. I haven't seen any guidance on which are good freq's to monitor though - Is that something you learn from experience or have I missed something fundamental? Anyway, bit by bit I'm getting there. Give me a week and I might be ready to start a campaign :) Thanks for taking the time to make the tutorials btw... |
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There's no real clear cut method to it but you're going to want to do what makes sense given the situation and the platforms you expect to be engaging. I would always say have an alarm as 50, though. No American ships have 50 as a first frequency. Also, anytime regarding the tutorials! I enjoy making them so no biggie :D |
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I really like this tool:
http://www.subsim.com/radioroom/down...o=file&id=3403 It beats flipping through pages of frequencies, like this: http://www.subsim.com/radioroom/down...o=file&id=3402 |
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Thanks - I'll check that out. :up: |
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the answer given by FPSchazly is very good info BUT I red in a previous post of yours that you are using (installed) the LWAMI mod. I assume you red the manual that comes with that mod (if not, I strongly, very strongly, suggest you to do so) and I just want to remeber that in LWAMI the Sound Profile for every platform is changed in the databse, and the narrowband spectrum of each patform is significantly altered. With the LWAMI mod comes a handful spreadsheet with all the complete Sound Profies of all the platforms, nicely sorted. It is a good idea to print it out or keep the file open for ALT+TABing to it while playing. Good hunting :salute: |
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But if one of its aims is to help the user in the "sound profile identification process" based on the comparison between the detected narrowband frequencies of a contact against the "sound profile ingame database" well... chances are in_vino_vomitus does not really need it as he is using LWAMI. Why it is so? Becuase the mod, as already said, changes all the patforms sound profiles and it changes them in a (imo) "more logical" way. Partial sound profiles in LWAMI are "less generic" than in vanilla DW, and you can actually uniquelly id a contact with only 3 frequencies detected or even with 2 (with a good, educated guess). For example, consider that the 2nd frequency value depends on the contact plower plant characteristics and the 3rd frequency value is determined by the contact displacement. So with just the 2nd/3rd line and a bit of intel data you can guessestimate who is who. Even without intel to hep you make an educated guess, the LWAMI platforms sound profiles are "more unique" than in vanilla DW and you usually have less matching sound profiles to check over. I invite once again the OP to read the first pages of the LWAMI mod, and the specific section in that manual about Sound Profiles and their logic. The LWAMI authors have done a great job, I really appreciate it VERY much. :up: --- EDIT From the LWAMI manual: |
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