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-   -   [TEC] Shipwreck mod . (https://www.subsim.com/radioroom/showthread.php?t=212147)

THE_MASK 03-21-14 06:14 AM

[TEC] Shipwreck mod .
 
[TEC] Shipwreck mod .
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?
http://i60.tinypic.com/qxjdc9.jpg

I need some sort of underwater flashlight .

THE_MASK 03-21-14 07:03 AM

I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .
http://i61.tinypic.com/f442uq.jpg
http://i58.tinypic.com/2ho8q4g.jpg
http://i57.tinypic.com/wqphs.jpg

RushTheBus 03-21-14 08:42 AM

Very cool sober! This is definitely something that should be folded into a larger immersion / environment mod!

gap 03-21-14 08:58 AM

Quote:

Originally Posted by sober (Post 2188643)
I need 2 things .
The ability to go straight to a long lat point on the map . Is there any way to type in the long lat coodinates on the single missions instead of using the map feature ?

Not within New UI's as far as I know, but you can follow a manual method:
  • open the following path and run the executable within it:
    NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
  • Type in the wanted coordinates and click on the 'Convert' button.
  • Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
  • Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you. :up:

Quote:

Originally Posted by sober (Post 2188643)
I need some sort of underwater flashlight .

That's harder to do. I suppose you want the flashlight to follow player's camera :hmm2:

Quote:

Originally Posted by sober (Post 2188649)
I can apply any skin for the shipwreck . Here I have just used a generic rock texture from SH5 .
Imagine diving at night on the Wilhelm Gustloff . Here I have removed a funnel and the 2 masts and most of the life boats . Applied a green seaweed/growth skin to the decks and funnel .
Cracked open the hull and moved one section sideways . Its a GR2 file so I didnt even notice the framerate drop .

Very nice indeed!

THE_MASK 03-21-14 05:14 PM

Quote:

Originally Posted by gap (Post 2188682)
Not within New UI's as far as I know, but you can follow a manual method:
  • open the following path and run the executable within it:
    NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applications Test version 14\LatLongToSH5MetersFromGameOrigin
  • Type in the wanted coordinates and click on the 'Convert' button.
  • Alternatively you can also calculate your coordinate manually: in game, one deg of lat/long is always equal to 120 km; coordinates origin: the intersection between equator and Greenwich meridian; N/E lat/long = positive numbers, S/W lat/long = negative coordinates.
  • Open your mission in notepad (i.e. its *.misge file), look for player's uboat section (Name=_GE Type VII*#1, Class=SSTypeVII*) and replace its relative Long/Lat entries with the ones calculated by you. :up:



That's harder to do. I suppose you want the flashlight to follow player's camera :hmm2:



Very nice indeed!

If TDW could add another camera and have it selectable from the camera panel at the top of the GUI . The camera movement would need to be slow , same speed as diving and the Shift key disabled . With a small light beam attached .

Paajtor 03-21-14 05:19 PM

Looks sweet, sofar!

Quote:

Originally Posted by sober (Post 2188643)
[TEC] Shipwreck mod .


I need some sort of underwater flashlight .

Do you have a scenario in your mind, like a mission?
You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.

THE_MASK 03-21-14 05:38 PM

Quote:

Originally Posted by Paajtor (Post 2188830)
Looks sweet, sofar!


Do you have a scenario in your mind, like a mission?
You know...equip this guy as diver, eject him through a tube (put him in, flood the tube and open it...on return, viceversa ), to find certain items inside the wreck.

Dunno , I just think SH5 lends itself to this mod . Everything is there except the camera mod .

Paajtor 03-21-14 06:48 PM

Maybe it's an idea to try to tweak the event-camera...and equip it with a static lighthouse-lightbeam.


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