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New on this forum and SH5, fresh 1.2 version just installed
Hello from port of Valparaiso;
To every submarine captain on this place! I consider myself a WWII and every war machine fan, I love Submarines, Battleships, Tanks and HISTORY (seems im not alone here). I just starting to play the SH5 without any mods because im just so new, Im a little confused because of so much information about mods that I can't get in to the right path. I downloaded the las JSME version and im trying to get it installed. Im wanting to install just the neccesary realistic mods (because of the low computer specs). If anyone can give me a hand recommending me the best "performance - realistic game style" mods, I will be glad. Thanks again, and, happy hounting |
welcome aboard
Pazzesco!:Kaleun_Salute:
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Welcome to SubSim Pazzesco :sunny:
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A warm welcome “ Pazzesco “ to the Subsim family. :subsim:
You will always find someone here to help you. :up: Have you managed to install JSGME or do you need help? :) |
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Help me if you can, please! Thanks for the welcome everyone |
Bienvenido a Subsim :salute:
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Some of these may not be suitable for a low end computer.
Correct Order Essential Mod List. This is where the game starts. 1. Sobers Game loading Tips (Essential for any new kid on the block) 2. Steel Vikings Interior Mod v1.2 3. Steel Vikings Interior Mod Patch v1.2.2 4. Dynamic Enviroment SH5 v2.9 (Has a low end mods suitable) 5. SH5_7A_Conning_Fix 6. Equipment_Upgrades_Fix_v1_4_byTheBeast 7. Equipment_Upgrades_Fix_v1_4_Patch1 8. #Equipment_Upgrades_Fix_v1_4_Patch1_Hotfix 9. Equipment_Upgrades_Fix_v1_4_Patch1 (Available by date) v9 Sober 10. FX Update 0_0_22 ByTheDarkWraith 11. FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches) 12. MightyFine Crew Mod 1.2.1 Alt faces 13. MCCD_1.04_MFCM_1.2.1_compatible 14. New UI’s TDC 7_4_2 ByTheDarkWraith 15. IRAI_0_0_41_ByTheDarkWraith 16. R.E.M_by_Xrundel_TheBeast_1.2 (In Folder 3) 17. R.E.M_by_Xrundel_TheBeast_1.2 (No Hyd on Surface New UI’s-Irai compatible) 18. Cerberus62 Corrected Depth Charge Projector 1.0 19. OPEN HORIZONS II v2.4 20. OH II v2.4 Patch 2 Important 21. Sobers green crew training V4 SH5 22. Depth Charge Fix Reduced Explosion Range 23. EQuaTool 01.01 by AvM 24. Trevally Automated Scripts v0.6 25. Trevally Tutorial – All v0.2 26. Trevally Harbour & Kiel Canal Pilot v3.1 27. Trevally TDC Help v2 |
Sobers Game loading Tips (A must for any new kid on the block)
http://www.subsim.com/radioroom/showthread.php?t=201141 Steel Vikings Interior Mod v1.2 Steel Vikings Interior Mod Patch v1.2.2 http://www.subsim.com/radioroom/showthread.php?t=171415&highlight=steel+viking+int Dynamic Enviroment SH5 v2.9 Contains 28 mods. Base mod is folder 1 Ok to add any additional environmental mods after the base mod. http://www.subsim.com/radioroom/downloads.php?do=file&id=3975 SH5_7A_Conning_Fix http://www.subsim.com/radioroom/downloads.php?do=file&id=3663 Equipment_Upgrades_Fix_v1_4_byTheBeast http://www.subsim.com/radioroom/downloads.php?do=file&id=3126 Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch1_Hotfix http://www.subsim.com/radioroom/showthread.php?t=182194 Equipment_Upgrades_Fix_v1_4_Patch1 (Available by date) v9 Sober http://www.subsim.com/radioroom/downloads.php?do=file&id=3683 FX Update 0_0_22 ByTheDarkWraith FX Update 0_0_22 Torpedoes (Modified for Torpedo Failure Patches) Folder 1 and folder 3 are inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder http://www.subsim.com/radioroom/showthread.php?t=174511 MightyFine Crew Mod 1.2.1 Alt faces You can choose from Folder’s 2,3,4, or 5 http://www.subsim.com/radioroom/downloads.php?do=file&id=1572 MCCD_1.04_MFCM_1.2.1_compatible You only need the 5th Folder from the above mod http://www.subsim.com/radioroom/downloads.php?do=file&id=1671 New UI’s TDC 7_4_2 ByTheDarkWraith The Folder called Mods contains 13 mods. Base Folder is number 3 Any additional mods go behind the Base Folder. http://www.subsim.com/radioroom//downloads.php?do=file&id=1582 IRAI_0_0_41_ByTheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41 R.E.M_by_Xrundel_TheBeast_1.2 (In Folder 3) R.E.M_by_Xrundel_TheBeast_1.2 (No Hyd on Surface New UI’s-Irai compatible) (In Folder 4) http://www.subsim.com/radioroom/downloads.php?do=file&id=4002 Cerberus62 Corrected Depth Charge Projector 1.0 http://www.subsim.com/radioroom/showthread.php?t=192393 OPEN HORIZONS II v2.4 http://www.subsim.com/radioroom/downloads.php?do=file&id=3337 OH II v2.4 Patch 2 Important http://www.4sync.com/archive/s9YR3c93/OHII_v24_patch2_IMPORTANT.html Sobers green crew training V4 SH5 http://www.subsim.com/radioroom//downloads.php?do=file&id=3401 Depth Charge Fix Reduced Explosion Range This in the 1st Folder http://www.subsim.com/radioroom/down...o=file&id=4033 EQuaTool 01.01 by AvM http://www.subsim.com/radioroom/downloads.php?do=file&id=2819 Trevally Automated Scripts v0.6 http://www.subsim.com/radioroom/downloads.php?do=file&id=3098 Trevally Tutorial – All v0.2 (for OHII v1.3) http://www.subsim.com/radioroom//dow...o=file&id=3329 Trevally Harbour & Kiel Canal Pilot v3.1 http://www.subsim.com/radioroom/downloads.php?do=file&id=3096 Trevally TDC Help v2 http://www.subsim.com/radioroom//downloads.php?do=file&id=3099 The game Silent Hunter 5 is unplayable unless you use TDW’s Generic File Patcher http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1 How to use TDW’s Patcher (Link) http://www.subsim.com/radioroom/showthread.php?t=197960 In the mod New UI’s TDC 7_4_2 ByTheDarkWraith you will find the Options File Editor Viewer this will allow you to make changes and customise your game play. The path is Ubisoft\Silent Hunter 5\Mods\NewUI’s_TDC_7_4_2_ByTheDarkWraith\data|Appl ications\OptionsFile EditorViewer Always, always, always read the documentation readme’s that come with any of the mods. You can see why stock/vanilla is unplayable. Most of these mods are fixing things that are broken or sorting out bugs and glitches. Need any help/stuck, just send me a PM and I will walk you through it. |
Welcome to SubSim Pazzesco. :salute:
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Thanks everyone, people who is welcoming me, berbster, and of course, the modders. |
generic patcher
Hi, with the list of MODs provided here - do we still need to install the Generic Patcher, so called SH5.exe patches?
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Welcome! You've got some great information in this thread!
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Yes most definitely.
TDW’s Generic File Patcher is a must it fixes bugs, glitches and especially the torpedo problems. You cannot play SH5 without this Patcher. Never give your Torpedo man any bonus points. Link to TDW’s GFP http://www.subsim.com/radioroom/showthread.php?t=181433 |
HOW TO INSTALL TDW’s GENERIC FILE PATCHER CORRECTLY
“TDW’s Generic File Patcher” is a stand alone application. DO NOT put this in “JSGME” or in any SH5 folders. Make copies of the following from your SH5 main folder, copy and paste them in to a new folder somewhere for safe keeping. Likely looking main folder path. c:\Ubisoft\Silent Hunter 5 Sh5.exe SHCollisions.act SHSim.act SHSound.act SH_NClient.dll SimData.dll Cameramanager.act Make another new folder and put it somewhere where you can find it easily as you will need to use this folder each time you want to make changes to the Patcher. Give it a name you remember “TDW Patcher 152” or similar. Download the Patcher. . Click on the “Generic Patcher Icon” This is the “Application” and then select your language and double click on it. Click on “File” Click on “Open”. You will be asked to select your first file path. This is your main “Silent Hunter 5 Folder” It may look something like this: Computer C: Games Ubisoft Silent Hunter 5 Click once on the “Silent Hunter 5 Folder” without opening it. Click on “OK”. Do exactly the same for the remaining 6 files. You will now see the “7 Patcher Files.” Highlight the file you want to open. You press on the + to open the “File” File Exit RETURNING TO THE PATCHER Click on the “Generic Patcher Icon Go to “File” Go to “Open” Accept all of the prompts with “Ok” as they open. Highlight the file you want to open. You press on the + to open the “File” “File” “Exit” Saves your changes. This is a pictorial link below is from an older 5 files version that has now been replaced by the 7 files 152 version but it is done the same way. As you can see this way is using the “Disabled Mod” way in “JSGME” http://www.subsim.com/radioroom/showthread.php?t=202346 This link below shows you how the Patcher has developed. http://www.subsim.com/radioroom/showpost.php?p=1621039&postcount=1 I HAVE SEEN A NEW PATCHER WHAT DO I NEED TO DO? Go to your existing “Patcher”. Open it as you would normally do. Go to “File”. Select “Take Snapshot”. This shows you the “Snapshot Folder” that is within your “Patcher”. Give it a “File Name” I will use “05.03.2014” Now click on “Save”. You will now be shown a “Confirmation Box”. “Ok” it. You have now created a “.gps file” of all your “Patcher” settings. Install your “New Patcher” carrying out the installation instructions. When the installation is completed. You should now see “7 Patch Files”. If it is correctly installed. Go to “File”. Select “Restore Snapshot”. This is in your Old Patcher “Snapshot Folder”. “05.03.2014.gps” This is the one I made previously. Click on it. It will now drop in to“File Name”. Click on “Open”. Your patches have been installed on your “New Patcher”. “Ok” to the “Confirmation Box”. You can now open up the “New Patcher” and see if there are any “New Patches” that you want to enable. Do I need to keep my “Old Patcher”? Only if you are sentimental. |
Thank you vey much for the good info :yeah:THEBERBSTER :sunny: about the patcher :up:
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