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Help required with Merchant fleet mod sound
Hi all,
I would be very grateful if you help me solve a problem. I have installed MFM lite mod and new merchant ships work fine with GWX Gold - but the problem is that whenever I get close to these "new" merchants to have a listen with hydorophones I get sinking sounds instead of common propeller sounds with the stock GWX merchants, when the new merchant is not torpedoed. I have tried opening the .sim file in the data/sea folder since I presume the sound files for a particular ship type are written here but I cannot open it properly with the notepad. Any helping advice is wholehartedly welcome! |
Try this me hearty, tis Skwas great SH3 editing tool;
http://www.mediafire.com/download/4l...5/S3D_v099.rar Hope that helps. :salute: Best regards. Fubar2Niner |
Thanks, will try!
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Any results ? Got the same probs here.....
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With the Skwas editor.. it's in the \data\Sound\SH3.sdl file .. somewhere,
Cannot remember where.. but play around. *** back up this file first *** |
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I'm about 5 years late to the party! :O:
Have you guys ever found a fix to the problem? M38B is one of the ships that has the issue. I looked up SH3.sdl and M38B.dsd in data/sea, it uses Liberty sound files and I don't find anything missing. I have no clue what's wrong... |
Try this:-
Aces Combined sh3.sdl If it solves the issue, please report back and let everyone know o7 |
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Unfortunately, this mod somehow messes up the 'Submarine_diesel_exterior' sound file in data/sound. The diesel engine becomes so loud that It's gonna blow my eardrum(Only when surfaced). Therefore, I can't really test it out.:hmmm: |
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