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-   -   Looking for textures (https://www.subsim.com/radioroom/showthread.php?t=211026)

quad5 02-03-14 02:21 AM

Looking for textures
 
Hi guys! Somebody knows where to find these textures? SteelViking's Interior Mod V1.2.

gap 02-03-14 04:11 AM

SteelViking's Interior Mod V1.2 available here

SteelViking's Interior Mod V1.2 and patch 1.2.2 available here :salute:

quad5 02-03-14 04:54 AM

Thank you gap! I have this mod. I wanted to find where there are these textures to change them. Can you help me?:D

p.s.: ...sorry for my english.

gap 02-03-14 05:29 AM

Quote:

Originally Posted by quad5 (Post 2171015)
Thank you gap! I have this mod. I wanted to find where there are these textures to change them. Can you help me?:D

p.s.: ...sorry for my english.

The texture that you are looking for should be:

data\Objects\Sensors\NSS_Uboat_Senzors.dds

it comes together with AO (self illumination) and normal (bump) map textures.

Sorry for misunderstanding your question, I should have read it more carefully :)

quad5 02-03-14 05:39 AM

Many thanks for the help gap!:salute:
I want to change this textures to stok.
Regards.

gap 02-03-14 06:05 AM

Quote:

Originally Posted by quad5 (Post 2171033)
Many thanks for the help gap!:salute:
I want to change this textures to stok.
Regards.

I couldn't spot any major difference over stock texture, other than SteelViking's version being a bit sharper :yep:

quad5 02-03-14 09:00 AM

SteelViking's version very strong rust.:down: UZO by real boats looks differently.
gap, I want to ask once again a question which asked in other subject http://www.subsim.com/radioroom/show...80#post2167180
You know how to change turm by the boat "B" for turm from the boat "A"?

gap 02-03-14 09:51 AM

Quote:

Originally Posted by quad5 (Post 2171102)
You know how to change turm by the boat "B" for turm from the boat "A"?

Some u-boats have only one conning tower available in game, whereas others have several turm upgrades, each with its own set of textures (i.e. one texture for each camo scheme). Before I can answer your question, you should specify u-boat type, turm upgrade and eventual camoufflage upgrade for both "A" and "B". :yep:

P.S: to better understanding what I mean, look in the Textures\TNormal\tex folder for dds files whose names are starting with the 'Conning_' prefix ;)

quad5 02-04-14 03:41 AM

Hi gap! Here that I meant:

quad5 02-04-14 04:15 AM

I want to receive U-47 like this:

gap 02-04-14 05:59 AM

I think I have got you now. In other words, you want the VIIB to be issued in game with the conning tower of the VIIA. Don't you? :hmmm:

It might be possible, but it would require the messing with VIIB's upcge file, and probably the cloning of the VIIA conning tower. I will look into it :up:

quad5 02-04-14 07:00 AM

Quote:

Originally Posted by gap (Post 2171391)
I think I have got you now. In other words, you want the VIIB to be issued in game with the conning tower of the VIIA. Don't you? :hmmm:

Yeah!Yeah!Yeah!:yep:
Quote:

Originally Posted by gap (Post 2171391)
It might be possible, but it would require the messing with VIIB's upcge file, and probably the cloning of the VIIA conning tower. I will look into it :up:

I will look forward! :D

gap 02-04-14 08:17 AM

IIRC, the standard conning tower that the first VIIB u-boats were issued with, was exactly like the one seen in your U-47 picture (similar or identical to the VIIA one). I should have in my HD several documents on u-boat turm usage during the war, one of them by keysersoze. I will have a look into them :up:

quad5 02-04-14 10:47 AM

Quote:

Originally Posted by gap (Post 2171423)
IIRC, the standard conning tower that the first VIIB u-boats were issued with, was exactly like the one seen in your U-47 picture (similar or identical to the VIIA one).

Exactly! :yep:

quad5 02-06-14 04:05 AM

Hi gap! There are news?:ping:


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