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-   -   What is "kiddy factor"? (https://www.subsim.com/radioroom/showthread.php?t=210333)

maillemaker 01-03-14 03:19 PM

What is "kiddy factor"?
 
The patcher talks about removing "kiddy factors" for various things.

What are "kiddy factors"?

Steve

Raven_2012 01-03-14 03:21 PM

I notice that also, yesterday. I assume it turns off the default easy mode SH5 has for things and enables a more realistic and hard mode.

Quote:

Originally Posted by maillemaker (Post 2159737)
The patcher talks about removing "kiddy factors" for various things.

What are "kiddy factors"?

Steve


volodya61 01-03-14 03:29 PM

Quote:

Originally Posted by maillemaker (Post 2159737)
The patcher talks about removing "kiddy factors" for various things.

What are "kiddy factors"?

Steve

That's polite name for the stupid and idle code written by developers :)

maillemaker 01-03-14 03:33 PM

So what is the effect of removing "stupid and idle code written by developers"?

What is actually accomplished?

Steve

volodya61 01-03-14 03:38 PM

Quote:

Originally Posted by maillemaker (Post 2159751)
So what is the effect of removing "stupid and idle code written by developers"?

What is actually accomplished?

Steve

maybe it's better to read a little Patcher's thread? at least the first post?

maillemaker 01-03-14 03:57 PM

Do you have a link? I have found several threads on the patcher.

Steve

volodya61 01-03-14 04:06 PM

Quote:

Originally Posted by maillemaker (Post 2159768)
Do you have a link? I have found several threads on the patcher.

Steve

http://www.subsim.com/radioroom/showthread.php?t=181433

maillemaker 01-03-14 05:59 PM

Thanks. I have been to that thread, but I have not made it through all 101 pages yet.

I did a ctrl+F kiddy on the first page and got no hits though. I did a "search in thread" and found this:

http://www.subsim.com/radioroom/show...dy#post2055683

Quote:

I call 'kiddy factors' any code that reduces the chances of failures and/or events from happening. Majority of the time these 'kiddy factors' severely reduce the chances of you encountering any type of failure and/or event. These 'kiddy factors' make the game gamey and take away from the realism :yep:
Steve


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