![]() |
Steering astern!
I am surprised by the preciseness of the steering with SH3's boats when running astern.
AFAIK, in RL, running astern is rarely used for navigation and is really only used for slowing or stopping. On my own boat in RL, running astern is sometimes necessary due to the narrow nature of the canal but it can be a steering nightmare especially with the slightest breath of crosswind. By contrast the boats in SH3 seem to handle perfectly and precisely with the props running astern (very useful when attacking with the stern torp!) but is this an accurate reflection of the way RL subs would handle? |
Quote:
I believe it is fairly correct the reason being that the boats have contra-rotating propellers and are quite heavy but not showing much of itself above the surface for the wind to act upon. |
Quote:
When the propellers are aft and pushing the ship forward the pivot point moves forward, which leaves the propellers pushing each side of the ship toward the pivot point. In reverse the pivot point moves aft until it is almost right on top of the propellers. This is compounded by the fact that in reverse the propellers are now turning inward, pulling away from each other almost around the pivot point. This means that a multi-screw ship running in reverse is extremely difficult to hold to a straight course. You also have to add in the helmsman is now standing near the "stern" of the ship, directionally speaking, and he's facing the wrong way. No, it should be nearly impossible to hold a straight course in reverse. |
What about the factor of each screw having it's own rudder as with a U-boat for more immediate wash bite and therefore greater control especially with a smaller craft such as a Uboat... as opposed to the Titanic, for example, which reversed engines and lost the 'bite' at a critical juncture and collided with the iceberg when probably it should have at least maintained speed and done a full port 90...
|
Quote:
Quote:
But of course we never think with that kind of logic when panic strikes, and I probably would have done exactly as they did. |
Quote:
Bumped my fathers former boat on a few occasions in learning the above the hard way many years ago :oops: Would have been so much easier if they had the Azimuth pods of so many ships today...young Buna manoeuvres 90,000 tonnes in every direction, even on the ships own axis without the need of a tug. |
Quote:
|
Not exactly correct...
Well, I don't really want to "torpedo" Sailor Steve's logic or contradict Jimbuna's experience...but...steering with astern way on is extremely easy and very accurate in twin-screw destroyers and "Fleet" type submarines (probably just as good for U-Boats). I once backed the USS Laffey (DD 724) through the inner harbor of Grand Harbor, Valleta, Malta, to "Med Moor" at Fort St. Angelo. The pivot point when going ahead is about one-third of the ship's length back from the bow (for surface ships) and a little further aft for "Fleet" type submarines; that's why their bridges are located where they are...just forward of the "ahead" pivot point. One action you'll see that differentiates an experienced conning officer from a "nugget" is that the "nugget" gives a rudder order and watches the bow move, the old salt gives a rudder order, steps out to the opposite bridge wing to check the swing of the stern, then comes back to the centerline pelorus and watches the bow.
The pivot point in the mentioned ship types moves forward (toward the bow) when going in the astern direction with way on. When starting to move astern, and having little way on, it's different; the location of the pivot point isn't as significant as the effect of the prop wash, or lack of wash, against the rudder(s). The trick to maneuvering a twin-screw ship, without good way on, either standing without moving ahead or astern, or starting to move in either direction, is to "twist" the ship by operating the engines in opposite directions. You the turn the rudder away from the direction you want the stern to go, otherwise it's just a big "barn door" keeping the stern from moving where you want it to move. As alluded to, handling a single-screw ship (or boat) is quite different. I had the same kind of problems with my Watkins 26 (8hp Yanmar one-lunger) getting into and out of the slips at the Washington Sailing Marina. Usually, the screw turns clockwise (looking from stern-to-bow) when going forward, which gives the stern a push to starboard when starting to move ahead and a definite push to port when backing down. I won the Pacific Fleet Shiphandling Award in 1974 by backing a single-screw "Knox" Class Frigate to starboard while making a "two bell" landing maneuver at berth B-26 in Pearl Harbor. I taught that maneuver to the students at Surface Warfare Officer School in San Diego for several years after that..."The Book" says it can't be done. |
Quote:
|
Fascinating responses - thanks guys! Clearly there is a lot of RL experience on this forum. I was thinking of this problem when making a half mile run going astern with my narrow boat yesterday - the purpose of the journey was to get to the wharf and take on fresh water whilst discharging that which was anything but fresh! The fresh water tank (700 Imperial gallons when full) is at the bow and was nearly empty so the cross wind made going astern more challenging than ever and we only have a single three blade screw that is big enough to 'grab' the silt in the shallow canal and make the boat's stern 'walk' sideways . . .
Still we made it - and got back to our mooring for another patrol of SHIII which seemed so much more realistic with the real boat rocking and the real wind howling. And I am sure I heard my wife say "Jawohl Herr Kaleun, Alle Maschinen stop!" after I asked her to cut the engine . . . |
Quote:
Quote:
Quote:
Quote:
|
Quote:
Problem in SH is that you cannot maneuver the engines independently...:hmmm:... |
Aktung ASEA!
:Kaleun_Thumbs_Up::()1:
|
Quote:
|
Mo' betta' info...
Hello again Sailor Steve...yeah, you might have gotten the short end of the stick in some ways by being an RM, but then you didn't have to experience all of the really unpleasant topside evolutions in bad weather that the BMs and non-rated seamen did...or did you have a line-handler billet during UNREP "events" (always a millions laughs there:arrgh!:)? Anyway, you're right, low to moderate speed was critical. The "Laffey" event was done at around 7-8kts max and I backed the "Grampus" (SS-523) up the channel to change berths at the D&S piers in Norfolk at about the same speed (or maybe it was the "Clamagore" (SS-343)...my memory sometimes confuses which ship goes with which event)...and just for "grins"...I'm amazed that two of those old sea duty assignments of mine are museum ships at Patriots Point in SC.
But, back to the subject. The reference material you provided a link to, is likely oriented to merchant ships, which for the most part have significantly different hull shapes than warships (and submarines especially). The merchant hulls are typically more "boxy" (have less dead rise in hull transverse cross-section and at the stern in longitudinal cross-section) and are almost all single-screw/single-rudder with a transom stern hull form. The warship hull is more often multi-screw/multi-rudder with more dead rise and with skegs for each shaft-line. The physics of the action of the rudder(s) when going astern is also bass-ackwards, in that rudder angle going ahead produces a strong turning moment at the "trailing edge" of the hull, and rudder action going astern produces a weak turning moment at the "leading edge" of the hull. All that gives some advantage to the warship when going astern, but even with that it's seldom done at "high speed". Another BUT...I also got my directions backwards :oops: thanks to that memory issue; I was recalling the handling characteristics of a couple of types of ships with large bow-mounted sonar domes (those puppies really "anchor" the pivot point near the bow when going astern at any speed). You're right about the movement of the pivot point aft (towards the stern) when going astern, for older DDs and "conventional" type submarines. It doesn't move beyond a point roughly amidships though; it's that hull-form thingy again... Another "yup" regarding speed is also due. Because you're dealing with that weak "leading edge" moment, in any sea state above 2 or 3, or going astern at more than 7-10 kts, a surface ship helmsman will have an unpleasant time trying to keep a steady course. The submarine can do much better; the "Fleet" boat because of the hull form and "uniformly" deep draft of the hull as well as that huge single rudder (at the very front of the hull when going astern) and I'd suspect the U-boat also...hull form and twin rudders. In SH, I haven't used sternway at more than 4-5kts, but in RL the "conventional" boat does handle well at astern speeds over 10 kts. You don't want to do any more than that though; the forces exerted on the rudder/rudderpost and steering mechanism that way, can seriously damage them all, starting with wiping the rudder post bearings and seals. I suspect the game has only one method of calculating turn rate and it doesn't change with a change in direction, so it's likely to be too good for steering with sternway. Leandros's second comment hit another key point WRT the game, but I have to add that the rudder control in the SH games is not at all correct. Every course change ordered, more than a few degrees, gets the same response - 40 degrees of rudder - I'd keel-haul the helmsman who did that (or rather the conning officer who allowed it to happen). In warships you have three standard rudder commands; "right/left standard rudder", "right/left full rudder" and "hard right/left rudder". You can also specify the rudder angle; "-- degrees right/left rudder". "Hard" rudder is only used in extreme circumstances (that's why it's said differently than the other commands...gets the helmsman's immediate attention); it runs the steering engine mechanism "into the stops" where an actual mechanical device prevents further movement of the yoke or crosshead that turns the rudder post. That's asking for a jammed rudder. "Standard" rudder is usually half the travel, in degrees, as "hard" rudder (that'd be 20 degrees for our SH U-boats) and "full" rudder is usually halfway between "standard" and "hard". "Standard" is "standard" because it's the best compromise between loss of speed and good turning rate and size of the turning circle. For best maneuverability in a tactical situation, you'll typically sacrifice a little speed to increase the turn rate and tighten the turning circle...using "full rudder", not "hard". Lastly...Aktungbby is clearly in serious need of psychiatric help...or another six-pack of Hamm's...same difference. My hat's off to anyone who can handle a big rig without power steering, parallel parking at that (!), regardless of "only" placing second.:yeah: Well, enough...I've got a five year old grandson standing here asking to go to the SH3 Naval Academy to do some target practice...get 'em "hooked" while they're young! |
All times are GMT -5. The time now is 03:39 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.