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Minoslas |
11-06-13 07:28 AM |
Team VRC: F-100D HUN
Team VRC: F-100D Update
http://forums.eagle.ru/showpost.php?...2&postcount=99
Quote:
Just wanted to give a quick update,
I started testing some methods to aid in building the cockpit, but nothing to really show as I was simply testing the functions in Max.
As for the External Model:
-I'm adjusting some Lighting, and Some Lighting Settings.
--Strobes, (only controlled by AI Right now) Are gone, and replaced with Rotating Red Beacons.
--Re-Positioned the Upper and Lower Red Beacons
--Deleted the NAV Light from the Top of the Vertical Tail (There isnt one there IRL).
--Afterburner is adjusted a lil, but not final.
--Started building the 3D meshes for the Landing Lights
Also, Right now, it's looking like I'll have little time to do massive 3d Construction/Changes,
So if the Team wants to, they can start looking for someone to take over the Cockpit Building,
As I Don't want to continue to delay work on systems and Stuff. ( I have some of the panels mostly done, and none of the TUB or Gauges. )
I can continue to re-vamp and work on the exterior, and hopefully have an AI w/ Damage Model Done this year (hopefully for the MIG-21), but Building A cockpit from scratch, Might take a Long time with available free time.
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https://scontent-a.xx.fbcdn.net/hpho...81244676_n.jpg
https://scontent-a.xx.fbcdn.net/hpho...90315247_n.jpg
https://scontent-a.xx.fbcdn.net/hpho...37266768_n.jpg
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Minoslas |
11-15-13 11:08 AM |
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Minoslas |
04-30-14 01:21 PM |
F-100D Update
http://forums.eagle.ru/showpost.php?...&postcount=125
Quote:
Regarding the F-100D:
3D Cockpit:
Work on this has been pretty much minimal due to availible time for a while.
Other than Limited time, I also wanted to study and experiment with several methods to aid in building the cockpit.
Once Time allows I will begin using these methods in a trial basis in a separate 3D scene before moving them to the F-100D Cockpit Scene.
Like I've stated before, Cockpits arent my thing, I'm used to building external meshes. So I'm having to learn and re-evaluate things as I do them.
In December I had started re-building over the external shape, (side panels, floorboards etc),
The Methods I'm studying will be used to re-build the canopy frame, canopy, and adding details to the cockpit once it's basic shape is completed.
Once that's all done and Texturing is finished, I will resume work on the panels, switches, gauges, and their animations.
Once the cockpit is in a basic functional state (All gauges/switches animated and imported to DCS), It will be passed onto the system coders to integrate systems.
While Systems are being coded, I will continue to Building up the details in the cockpit and also resume external Mesh.
External Mesh:
Still havent 100% decided if I want to continue using the one we licensed or start dedicating the time to building up from scratch
(which I had started to reference using XSections in Max).
I've also been planning/working on Improved Afterburner Effects for Vietnam Era Afterburners, which I will move into testing sometime in the next 2 months.
AI Only/MIG-21 Adversary Release?:
I'd like to do it, If I can get time to finalize the external mesh and stuff, But it's not 100% my decision.
External mesh needs some work and I need to modify the Pylon Permissions some more, as well as Gear/SFM for AI.
If Anything I'll put whatever free time I have in the next few weeks on getting the External Module Ready for that just in case.
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