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Sure thing, what do you have in mind ?
...can it be changed ? Has it ? Could someone point me there ? I do :/\\!! everytime I hear it ... it's as if I just said: 'wanna go on a trip with me?' or something similarly stupid...
'All systems functional, ready for orders captain' would be a hell of a lot better .. and that's without giving it too much thought .. there is probably room for improvement .. but please, someone not sounding like mickey mouse (like me) fix that please ?!? |
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...and someone please digg out the harbour a little...
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The ships causing problems in Memel are Ehrenfels cargo ships. They seem to be the most unstable/unbalanced ships in SH 5 and putting them docked in a harbour always seem to end in catastrophe. I'm 90 % sure that those ships are also the ones that can capsize in SH 5. So balancing them would probably take out that nice effect too...
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It seems to be shallow water that's causing the issue .. that, and the seafloor being about a meter or so above the visual seafloor. My guess is that even tho there's visual room between the ship and seafloor, the ships damage zone's are probably below seafloor or colliding .. causing it to go down. Perhaps it's wind related too .. as certain waves create a lowpoint that is slightly below the watersurface.
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Regarding "crazy ship spinning /colliding in shallow waters" problem, during my testing for RSD I found out that even player unit isn't immune to this problem and I learn how to replicate it .
Problem starts when unit's damage zone(or col.sphere) gets in contact with sea flour , but only if other side of the ship is sticking out of the water...That's the moment when some crazy physics kicks in and ship start to spin and move around. :yep: |
Its always this ship. Maybe if the weather is got it dont get destroyed?
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