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[REL] SH5 External Cargo
SH5 External Cargo v.1.0 by Rongel
http://i1231.photobucket.com/albums/...ernalcargo.jpg No more empty cargo ships! SH5 External Cargo-mod adds crates, trains, trucks and other stuff to those empty cargo platforms. It uses cargo models from stock SH 5 that weren't used in the game. Notes: - You must start a new career (or advance to next campaign) for the effects to kick in! - Imported ships don't get external cargo. - Port traffic is not affected. - Cargo is destroyable, but for some reason direct deck gun hits don't cause any effect. External cargo will however break down or explode from torpedo hits or other area effects. Hopefully this is fixed in later versions! - Historical Mission included where you can see what the mod does. - SH 4 .dat cargos or custom made cargo can also be used, but at this point I wan't to keep it simple and stick with stock SH5 cargo. Technically speaking, this mod adds K-nodes to couple of ships that were missing them, creates new cargo definitions list, adds damage zones to all cargo items, and makes cargo entries to campaign files. Requires OH II 2.2! Install with JSGME! Download link 1: http://www.subsim.com/radioroom/down...o=file&id=4224 Download link 2: http://www.mediafire.com/download/op...l+Cargo+1.0.7z A big thanks to Gap & volodya61 for assisting and helping with this mod! This is the first version of the mod so all feedback is welcome! |
Thank you Rongel :salute:
I've been waiting for this mod :up: PS: no need to thank, I did nothing or almost nothing for this mod :oops: PPS: maybe it would be better to upload it to one more hosting.. maybe some users still have problems with gamefront downloads :06: |
Hope you like it! Yes, it took some time, I was away for a while, but I always seem to come back!
PS. There is now a new mediafire link for the mod! |
Its looking good Rongel :yeah:
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LOL, I thought you had abandoned this project, I am glad I was wrong :up:
P.S: here is a better Willis skin, with AO shadows overlayed on the diffuse texture: http://www.mediafire.com/?lmjaiazbpg8k2p9 Are you still with me on the idea of adding new cargo models to the game? We can model their damage more accurately, and with some tricks we can make them to look decent even on dat units :03: |
Looks great! :rock:
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I or Steve could upload it for you, but why don't you ask Neal to give you uploading privileges? |
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And thanks for the new texture Gap! I'll test it and put it to the next version. Quote:
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Ou jeez! i have waited for this :woot:
Thanks :salute::rock: |
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http://www.subsim.com/radioroom/down...o=file&id=4224 Quote:
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This would force us to have a double set of cargo models: better looking GR2 cargo for native ships, and dat cargo for imported ships. Moreover, during the last weeks I have done several tests with GR2 Editor, and I have had some problems with the importing of UV maps (see Open Horizon's thread on this subject). Nothing insurmontable, I hope, but I still need to figure out what I am doing wrong :hmmm: Quote:
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Later today I will look into your issue, and I will let you know in case I find anything :salute: |
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And thanks to the uploaders! :salute: |
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Later on I will give my barrel set DMG_Col nodes, for you to test my theory :up: Quote:
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Thanks!!
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