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-   -   Anyone know how to do this? (https://www.subsim.com/radioroom/showthread.php?t=207511)

Bubblehead1980 09-15-13 05:49 PM

Anyone know how to do this?
 
Looking to up the number of decoys can carry so can test something out.Anyone know which files control how many decoys a sub can carry? Cant seem to locate right ones. Thanks in advance.

ETR3(SS) 09-16-13 09:32 AM

Check the units .upc file. I believe what you're looking for would be this or something similar.

[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SterDecoyReserve
Capacity=2
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4

Bubblehead1980 09-16-13 04:54 PM

Quote:

Originally Posted by ETR3(SS) (Post 2115251)
Check the units .upc file. I believe what you're looking for would be this or something similar.

[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SterDecoyReserve
Capacity=2
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4


I saw that but not sure if that is it or not.I figured capacity would say more than two as sub carries more than 2 decoys , carries 10 by default

Bubblehead1980 09-20-13 12:03 PM

Quote:

Originally Posted by ETR3(SS) (Post 2115251)
Check the units .upc file. I believe what you're looking for would be this or something similar.

[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SterDecoyReserve
Capacity=2
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4


where in units upc is this located? I cant seem to find it.

Moonlight 09-20-13 04:15 PM

Data\Submarine\NSS_Porpoise UPC etc.

Bubblehead1980 09-21-13 05:43 AM

Quote:

Originally Posted by Moonlight (Post 2117230)
Data\Submarine\NSS_Porpoise UPC etc.


Thanks:salute:

ETR3(SS) 09-21-13 12:24 PM

Play around with the "4's" in there too. I've never altered the decoy reserve so not sure if it will help or not as well. And anytime I use decoys ingame all I see are bubbles, not sure were this fake scope head or signal flare comes into play.

Bubblehead1980 09-21-13 12:42 PM

Quote:

Originally Posted by ETR3(SS) (Post 2117586)
Play around with the "4's" in there too. I've never altered the decoy reserve so not sure if it will help or not as well. And anytime I use decoys ingame all I see are bubbles, not sure were this fake scope head or signal flare comes into play.


Think may just need look closer, I see two small canisters when deploy decoys, they then start making bubbles, which confuses the sonar.

merc4ulfate 09-22-13 02:18 PM

fake scope head and signal flare are there in the code to simulate the decoy as in they see a scope head above the surface even though it is not there so they are tricked into following it unless your making so much noise they are more attracted to you.


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