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-   -   Changing graphics in ports and bases (https://www.subsim.com/radioroom/showthread.php?t=206968)

fitzcarraldo 08-26-13 01:50 PM

Changing graphics in ports and bases
 
Dear Captains:

I would to change the buildings, cranes, etc. in ports and bases in TMO 25 with those included in FOTRS 1.3; simply, FOTRS ports look better than those in TMO and I like these candies...

Some help, please!

Many thanks and best regards.

Fitzcarraldo :salute:

Rockin Robbins 08-26-13 07:18 PM

Lots of stuff looks better in FOTRS. But be very careful. Sometimes there is a reason that relates to gameplay. It's difficult to think of any way a port could mess up gameplay though. Wish I knew how to do what you want to. If you find a way please release it as a mod!

HertogJan 08-27-13 02:41 AM

Quote:

Originally Posted by Rockin Robbins (Post 2106208)
Lots of stuff looks better in FOTRS. But be very careful. Sometimes there is a reason that relates to gameplay. It's difficult to think of any way a port could mess up gameplay though. Wish I knew how to do what you want to. If you find a way please release it as a mod!


I second that!

fitzcarraldo 08-27-13 02:22 PM

Quote:

Originally Posted by Rockin Robbins (Post 2106208)
Lots of stuff looks better in FOTRS. But be very careful. Sometimes there is a reason that relates to gameplay. It's difficult to think of any way a port could mess up gameplay though. Wish I knew how to do what you want to. If you find a way please release it as a mod!

Welcome back captain!

The first step is using the Harborskit.dat file from FOTRS in TMO 25 (Data/Library folder). This operation changes the cranes, building and ports stuff in TMO 25 with those of FOTRS. Tested and works fine.

Second step: textures. I need to identify the textures for the ports stuff. Not tested yet.

Best regards.

Fitzcarraldo :salute:


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