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I'm going to do this anyway but....
So - when I load some saved games in OM they crash the game - it just freezes up on the loading screen. I've noticed it's more prevalent if there's a convoy in the vicinity and I'm wondering if my two gigs of RAM are up to the job. Anyway I'm off to slot in some more - One thing it oughtn't to do is make anything worse, but can I expect this to fix the problem?
I'm assuming this isn't a general issue with OM because if it was it would be all over these forums |
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This really is a mystery.
I have been lucky so far (knock on wood). HP Pavillion (found tossed in trash due to burnt graphics card), with: 1.8 Ghz Core 2 Duo; 2 Gb RAM Nvidia GeForce GT 440 w/1Gb memory (bought as replacement) 500 Gb HDD Win 7 Ultimate x86 (32 bit) Never (so far) a corrupted save, not even with enemy convoys in radar. However I never saved under water due to advice from experienced skippers on this forum. SH3 and SH4 in high settings for the most part. SH4 w/1.5 version (UBM). Only a few minor mods. I'll consider popular mega mods after I finish my first career. I regularly run a couple of system clean-up and tune-up programs, and I'm also careful about the start-up list. |
It only happens with OM - I had OMEGU loaded, and I removed that and went to OMPLOT, which seemed to help. It hasn't crashed mid-game yet, but just had the first bite out of a big convoy, surfaced about 10 klicks away and saved, ready for the next installment - went to load and it hung up on the loading screen - I currently have 2 gigs installed so this should take me up to 6 - I just grabbed the Large address aware patch - I'm assuming that's what I need - Let's see what happens......
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Bubblehead1980,
I don't mean to side track this thread, but could you or anyone tell me exactly what "the 4 gig patch for SH 4" does? Thanks... |
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What Webster said. Does help with CTD issues, I rarely get CTD's since installed it. |
I must be lucky as I never had a crash in OM unless OMEGU is installed too.(Which sucks as I really like the stuff it adds.)
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Well, if this does the trick, I'll probably reload it
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Yeah - As I understand it, when the game was written it wasn't thought likely that the machines it would be played on would have more than 2, or 3 gigs of RAM, so the game only looks for that amount - What the Large address aware utility does, is it tells the game that there's more memory for the taking. It's certainly improved the frame rate - Now to see if I can load my saved position....
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You have been very helpful once again. I have 4 mgs in my XP, maybe I should give this a try. |
I would say so - I don't know if the game uses 2 or 3 gigs as standard, but if you have 4 then some of that is definitely going unused
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While running the allied side of the game I never had this issue. About a month after I started playing the axis side only I began to run into this bug. Now it will almost never load a saved game unless that happens to be on where the game saved it in port after a patrol.
I'm going to test the theory about convoys but I have saved it before on the allied side with huge convoys and task force's and never had an issue. I run the game with 8 gigs of ram Intel Pentium Dual E2220 2.4GHZ 8 Gigs DDR3 Ram Nvidea GEFORCE 9500 GT Vista SP2 Hitachi 2 Terabyte SATA Hard Drive Iomega 1 Terabyte External Hard Drive Generic Mod Enabler - v2.6.0.157 OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 OM_Med_Env OM_Harder_Escort_L2 UBM Missions Popular German Music From The 30´s |
Well - adding an extra 4 gigs hasn't cured the save problem, but it does seem to be running smoother. I tried to reload a couple of saved positions - all with a convoy in the vicinity - the game just crashed, it didn't hang up - The save that finally loaded was one after the first pass at the convoy - I'd got a bit too much separation, I think, and I suspect it despawned - either way, I couldn't regain contact.
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