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[WIP] major floating lights on Nav Map
After starting with SH5 after beeing away for about 2 years I have my mod soup up and running looking for as much realism as possible.
With OHII we got bouys but I was always missing the feature to have those bouys been shown on the map. On the last weekend I did a lot of research on how to achive this tried different approches. Some ideas have been thrown away. Looked into some mods dealing with the navigation map and finally came to the following conclusion / workflow. 1. The facts: In OHII there are six different buoys https://lh4.googleusercontent.com/-F...-no/buoys3.jpg these buoys are part of the Harbour.mis of the different Campaigns 2. The Idea / The Workflow The first idea was the create to create a *.raw files for the nav map like done in the MQK mod, but this would limit the possibilities in terms of zoom and placing the major floating lights on the their accurate position seemed to be impossible. Second idea was to use *.shp files like used for Location Names. I played around with the obviuos xyz data and different tools like Grass GIS and Meshlab. I was quite clear the creating a point model for some simple icons would not be the problem, but connecting to faces and dealing with the *.shp format would be quite a lot of work. Third and preferred idea was to use *.dds files. First Problem here I'm working on a mac and there is no out-of-the-box dds plugin for PS on OSX. OK so switched to gimp. For the moment I've created 6 different navmap signs out of "public domain" *.svg files found. I'm still gathering information on historical navmap and might create proper ones in the future. BTW a good resource for historical nautical maps is greif.uni-greifswald.de For the moment I just tested if it's possible to get my icons shown up on the navmap on the correct position. Here are some screenshots of what has been achived so far Misson editor. The 6 existent buoy placed just in front of Helgoland Harbour in order to have a feeling of proportion. Underneath each of the buoys I placed a Map Location Object and assigned a *.dds as Image2DMap https://lh5.googleusercontent.com/-1...h413-no/me.jpg Here are 2 Screenshots what it looks like on the ingame nav map https://lh3.googleusercontent.com/-L...-no/buoys1.jpg and full zoomed in https://lh4.googleusercontent.com/-X...-no/buoys2.jpg Currently I'm still playing around with different *.dds sizes and scale / zoom factors. Next steps in the idea are to grap all buoys position and types out of the Harbour.mis and generate an separate *.mis as kind of an overlay. Another future Idea might be to place Lighthouses and create a lighthouse almanac. One of the missing things I have is that I have no idea what's the difference in using *.dds files instead of *.shp in terms of performance. Maybe on of the guru's might give an advice. That's it so far. Any suggestion are welcome in order to see if it's worthwile to go on or not. |
Welcome back oakdesign :salute:
I like very much both your ideas (buoys and lighthouses) , and I am looking forward to your progress with them. If you need for help with the dds files, I can provide you with 6 different buoy icons; just tell me how you want them to look as for size, shape and color. P.S: What is the advantage of using shp files,? Being vectorial objects they should use lesser memory and should be scalable without quality losses, but as far as I can see from your preview, bitmap icons look also good even at high zoom levels :hmmm: Are the programs mentioned by you capable to convert text/shapes into vectors, and to export them into csv format? Last: plotting the coordinates of a SH5 shp file on a plane, I have noticed that they contain several iterations of the same shape/text but at different zoom levels (sort of a mipmap), which is a bit weird talking about a vectorial image. Is this redundant information really needed? :hmmm: |
Excellent idea Oakdesign! :yeah:
Will be very usefull together with real nav! |
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But it already starts with the header informations i.e take the data\Menu\Gui\Shapes\arrowbody Code:
1 <--//two statements on this on either is bool to use arrowbody.dds another that http://www.subsim.com/radioroom/show...41#post1394741 |
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http://www.subsim.com/radioroom/show...&postcount=453 For some arcane reason this dude didn't like my pointing someone else to his turorial. :06: I wonder why being that jealous, he decided to share his wisdom at first :03: |
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I've never saw such behavior/actions on subsim yet :06: |
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Nonetheless, this is not the most unpolite attitude I had to stand: open the following link and go straight to the bottom: :huh: http://hostedgames.yolasite.com/ I should note that to my memory I haven't ever had any intercourse (neither good nor bad) with this guy, and I could hardly remember is nickname (for having read in the past some of his delirious posts in the SHIII section) when Privateer pointed me to his kind mention of us :rotfl2: Sorry for the offtopic :) |
http://s19.postimg.org/qbw15hmgv/facepalm.gif
You know, I wouldn't be surprised if someone mentioned me somewhere in his blog or on his own page (you know who I mean :D).. but you :o.. with your usual politeness and tolerance.. I didn't believe my eyes.. |
Here comes a series of screenshots around Helgoland with zoom levels
Starting from 9km down to 180m. By analysing the Harbour.mis out of OHII I regonized that from the available 6 buoy *dat models only 4 are actually used. 9km zoom https://lh3.googleusercontent.com/-v...goland_9km.jpg 3600m zoom https://lh3.googleusercontent.com/--...oland_3600.jpg 1800m zoom https://lh4.googleusercontent.com/-o...land_1800m.jpg 900m https://lh4.googleusercontent.com/-o...oland_900m.jpg 360m https://lh5.googleusercontent.com/-p...oland_360m.jpg 180m https://lh5.googleusercontent.com/-v...oland_180m.jpg |
Currently I'm dealing with an issue of placing MapLocation icons on the NavMap see screenshot below.
Maybe some one has an idea how to change the layer level. If nothing else works the last possibility would be to change the alpha map of the corresponding Harbour *.dds https://lh3.googleusercontent.com/-G.../Kiel_900m.jpg |
Nice idea :up:
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Questions is have Edit figured the format by going through some testcases
Facts I already know
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