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-   -   Which texture or library files am I missing (https://www.subsim.com/radioroom/showthread.php?t=205575)

Wreford-Brown 07-04-13 02:16 PM

Which texture or library files am I missing
 
I've got a Heinkel He111B installed but seem to be missing most of the crew textures:

http://i733.photobucket.com/albums/w...psf0e214c2.jpg

Can anyone tell me which files I'm missing?

rowi58 07-04-13 02:53 PM

Hi WB,

as i can see it is not the GWX version of the He 111 - seems to be the russian version. The pilots are in a external file called "Hunter_plane.dat" (folder Library). The texture is called "PILOT_128.tga", which is in the folder "Textures/TNormal/tex" (SH4 style).

Greetings
rowi58

Wreford-Brown 07-04-13 03:58 PM

Quote:

Originally Posted by rowi58 (Post 2079540)
Hi WB,

as i can see it is not the GWX version of the He 111 - seems to be the russian version. The pilots are in a external file called "Hunter_plane.dat" (folder Library). The texture is called "PILOT_128.tga", which is in the folder "Textures/TNormal/tex" (SH4 style).

Greetings
rowi58

Thanks rowi - it's one of Testi's aircraft.

I've got both of the files you mention and the pilot seems to be OK (sitting behind the guy who is prone) but the other three in the cockpit and the top gunner are all blank models with no skin.

Can I force the PILOT_128 skin onto the other four crewmen by changing the Material ID .dat file reference in 'Node- Pilot_Plane5' etc. to PILOT_128 or do I risk breaking it?

rowi58 07-04-13 11:02 PM

Hi WB,

i see - its a slightly modified version of the official conversion by Yamatoforever. The problem is that Testpilot uses a different TGA for the "Hunter_Plane" objects (called Testpilot.tga, folder Textures/TNormal/tex).

If you don't have this TGA file, just downlod the He 111B again - link to Maik's FTP server: KLICK ME. D/L will start automaticaly - remember User-Name and Password!

Greetings
rowi58

EDIT: i've checked the DAT and EQP files of this mod. The real problem is that Testpilot doesn't delete the "cfg#P0x_ALB_He111B" nodes in the DAT file. You must delete these nodes OR set LinkName=NULL (Equipment 13 to Equipment 20) in the EQP file.

Wreford-Brown 07-05-13 03:30 AM

Quote:

Originally Posted by rowi58 (Post 2079681)
Hi WB,

i see - its a slightly modified version of the official conversion by Yamatoforever. The problem is that Testpilot uses a different TGA for the "Hunter_Plane" objects (called Testpilot.tga, folder Textures/TNormal/tex).

If you don't have this TGA file, just downlod the He 111B again - link to Maik's FTP server: KLICK ME. D/L will start automaticaly - remember User-Name and Password!

Greetings
rowi58

EDIT: i've checked the DAT and EQP files of this mod. The real problem is that Testpilot doesn't delete the "cfg#P0x_ALB_He111B" nodes in the DAT file. You must delete these nodes OR set LinkName=NULL (Equipment 13 to Equipment 20) in the EQP file.

Thanks again rowi. I've extracted the embedded Testpilot.tga file from the .dat and have put it into the tex folder so hopefully between that and your advice on the .eqp file it'll work.

My computer is on the way out at the moment so I'm juggling modding with what seems like incessant BSOD and CTD. Very frustrating :/\\!!

rowi58 07-05-13 05:11 AM

Hi WB,

seems a little bit more difficult. I've tested the He 111 B with Stock SH3 and everything is fine. In CCoM i've got the same problem - pilots without textures. I'm happpy that my conversion of the He 111 B works fine. I'm using the "standard" pilots from the "Hunter_Plane.dat".

Greetings
rowi58

Wreford-Brown 07-05-13 02:49 PM

Have you tried cutting the Testpilot embedded texture out of the .dat and saving it into the tex folder?

I've suffered seven BSOD while trying to start my desktop tonight (got onto t'Internet with my trusty netbook) so there's little hope of me being able to help chase down a solution. Fortunately I backed up all of my WB files last night including a potential fix to the He111B crew skins.

New desktop ordered and due here on Tuesday (the old one has been breaking for at least six months and The Boss agreed to a replacement). Guess I'll be taking a siesta... :down:

rowi58 07-05-13 03:05 PM

Hi WB,

I've tried nearly everything - no results. If you are interessted i can send you my version.

Greetings
rowi58

Madox58 07-06-13 02:47 PM

Testpilot's version works fine for me.
:hmmm:

Several things we found during GWX development was that sometimes if you used the same name or ID for a texture the textures might not show up. This was mostly the pilots textures for whatever reason.

Haveing the extra dats may be part of the issue. I don't have those dats listed by Rowi.

Sailor Steve 07-06-13 03:09 PM

Quote:

Originally Posted by Wreford-Brown (Post 2079526)
I've got a Heinkel He111B installed

I don't know who made that model, but it's not an He-111b at all. The 'b' model still had the airliner nose.
http://modelingmadness.com/review/preww2/fordham111.htm

Madox58 07-06-13 03:47 PM

Yep. Your right. Looks more like the P?

:hmmm:

Fubar2Niner 07-07-13 03:58 AM

Or an H ??

Best regards.

Fubar2Niner

Wreford-Brown 07-07-13 04:45 AM

Quote:

Originally Posted by privateer (Post 2080344)
Testpilot's version works fine for me.
:hmmm:

Several things we found during GWX development was that sometimes if you used the same name or ID for a texture the textures might not show up. This was mostly the pilots textures for whatever reason.

Haveing the extra dats may be part of the issue. I don't have those dats listed by Rowi.

Thank you - something else for me to try. I've already had to remap the Avro Rota because it was conflicting with the Drache.

Quote:

Originally Posted by Sailor Steve (Post 2080354)
I don't know who made that model, but it's not an He-111b at all. The 'b' model still had the airliner nose.
http://modelingmadness.com/review/preww2/fordham111.htm

Thanks Steve and Fubar. It appears that the P became the H when in full production so I'll rewrite the EnglishNames.cfg when I finally get back to the mod. Having so many potential solutions and no computer to test them on is pretty frustrating.

rowi58 07-07-13 09:59 AM

Hi WB,

try this ALB_He111B.dat. All five pilots got new ID's, the pilots skin too and a new name. With this dat file, i've no problems any more.

Greetings
rowi58

Madox58 07-07-13 01:06 PM

Quote:

Originally Posted by rowi58 (Post 2080642)
Hi WB,

try this ALB_He111B.dat. All five pilots got new ID's, the pilots skin too and a new name. With this dat file, i've no problems any more.

Greetings
rowi58


Very Cool Mate.
:salute:

Now how about a He111Z?
:03:


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