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Mods I'd like to see.......
An obvious one is Glow-in-the -dark masts - I'd settle for a flashing masthead light - It would make range finding easier in low light, when the masthead is the index mark - perhaps a string of Christmas lights around the top of the funnel. That would be really useful.
But the Mod I really want to see is the one that replaces the execution of a command with the words "Are you sure you want to do that sir?" or perhaps "You're kidding.... Right?" I'd call it the "Exec with a sense of self preservation" mod. Anyone feel like writing it? P.S. I'm kidding :) |
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i like the second idea....maybe its done but it will be look like sh5 but it would be great if there is a interactive XO |
I was joking about both of them :)
There's a fine tradition in the infantry of fragging officers who are obviously going to get you killed, and I'm ashamed to say, that I've made a few tactical errors that would definitely have had me sleeping with one eye open. It was an amusing thought that if somebody wrote a Mutiny mod and I installed it, then I might well find myself seeing out the war on some mid Pacific atoll. As for the fairy lights in the rigging idea, that was born out of my struggles to get a workable range estimate for a destroyer whose mast seemed to flicker in and out of vision. I thought it would be particularly convenient if a crewmember decided to climb up there with a torch at that exact moment, and an idea was born. Speaking of which, since Modders, within the game at least, are basically Wizards - How about an "Invoke Obi-Wan" mod that makes Ducimus' avatar appear briefly in the control room, before floating over to the escorts ruining your day and saying "This isn't the Submarine you're looking for....." Just a thought............:D |
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Some time ago, I suggested that ship mast tops be given a round globe (like a flag pole) to combat this flicker/shimmer thing. Nobody seemed to like the idea; one poster compared it to the gamey blinking triangles in auto-targeting. Oh well.... |
It's a testament to the superb job that the modding community have done that little things like this are the stuff we pick up on. For the record I'm perfectly happy with the game that I've got now. I mean, if we really wanted realism then a mod that destroyed your hard drive when your sub imploded wouldn't even be close, but it would still be too close - for most of us anyway....
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:rotfl2:
That XO mod would be my downfall. "Captain! We CANNOT enter the harbor! It's suicide!" "DON'T TELL ME WHAT TO DO! I'll get us out alive. You just watch!" :sunny: |
Maybe a "mutiny meter" is in order, increases with each day at sea and every depth charge, decreases when you stop the boat for a few hours of sunbathing and swimming. And rue the day the ice cream machine breaks.
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"DON'T TELL ME WHAT TO DO! I'll get us out alive. You just watch!" :sunny:
If I had a nickel for every time...:haha: |
XO - "The Jap sub you ignored... the bows on shot...YOU ARE GOING AFTER AKIKAZE, AREN'T YOU?"
Capt - :D |
Love to see individual bow and stern controls for the dive planes and bottoming without dieing. Would also enjoy pulling into port with naked women waving at me and cross dressers shouting flirtations at the crew ... but I doubt I'm getting that one.
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Way to bottom the boat is come to 0 knots and once touch down, order a depth well below the sea flood, so bottom is 300 feet, set depth for 450 feet, with no speed, itll sit on bottom and wont kill you. I was stranded at 545 feet in Tsushima Straits after serious flooding, boat sunk to the bottom, i took speed off and ordered 600 feet on the depth meter, sat on bottom taking depth charges and making repairs, pumped water out, surfaced.Suffered minor hull damage during initial touchdown but other than that, just fine. |
So you're still alive in Tsushima strait? :salute::up:
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I'll give that a go bubblehead
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I seem to recall that SH1 had dive plane controls - although not individual front and rear ones - Up and Down arrow keys as I recall.
I like the Dockside welcoming committee idea though... |
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After after making it through Tsushima Straits in June 1945, after 17 days in the SOJ of mowing down sampans, sinking a whole convoy of three tankers(two large tankers, one small6 escorts) and one merchant, surviving multiple intense depth charge attacks before convoy made it to Tsuguru Strait, the escorts got lucky on June 17.After taking out a small tanker(escorted by 6 ASW vessels) from 4,000 yards with final two torpedoes, while at 600 feet evading a Type C escort, one of it's charges exploded below my stern and close, ruined both prop shafts, caused heavy flooding in stern torpedo room, forced me to make a lot of noise, but boat was crippled with both prop shafts wrecked, i was noisy and running at flank, only making one night.After 6 hours of repairs and fighting, thinking i had made it, bleeding compressed air down to 20 percent, escort made a run and got two lucky close ones that destroyed stern bulkhead, despite blowing ballast and fighting, i was dragged down to 730 feet where hull collapsed.Patrol over.I was quite angry.I enjoy the challenge but feel that the subs are a bit too fragile, us fleetboats were tough and took some real beatings. |
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