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-   -   Torpedos just spin in circles (https://www.subsim.com/radioroom/showthread.php?t=205517)

sirbum69 07-01-13 09:38 PM

Torpedos just spin in circles
 
What would cause all my torps to just leave the sub and then start into a circle pattern. I was sitting about 700m from a destroyer that was at all stop, I was almost facing him except he was about 30 degrees off my left side and facing left.

So I put in 35 degrees aob port, 700 range. I fired 4 torps and everyone of them left the sub, went about 10 m and then started doing circles. never once went towards the ship.

on my TAI map the dotted line which is the torps suspected path was pointing right at the ship I wanted to hit, but they never went that path.

Could this be from a mod. I know I have the dark torpedo mod for something, not sure if that is the problem.

TheDarkWraith 07-01-13 10:37 PM

sounds like you enabled my torpedo patches using my Generic Patcher but failed to install the modified torpedoes.sim file for the patches :yep: There is a reason why the Files= entry for the patch doesn't say None in the Generic Patcher :shifty:

volodya61 07-02-13 10:02 AM

Quote:

Originally Posted by TheDarkWraith (Post 2078274)
sounds like you enabled my torpedo patches using my Generic Patcher but failed to install the modified torpedoes.sim file for the patches :yep: There is a reason why the Files= entry for the patch doesn't say None in the Generic Patcher :shifty:

Frankly, I'm tired of answering this question several times a day.. :)
People just don't want to read or look inside attentively :shifty: :nope:

TheDarkWraith 07-02-13 10:23 AM

Quote:

Originally Posted by volodya61 (Post 2078414)
Frankly, I'm tired of answering this question several times a day.. :)
People just don't want to read or look inside attentively :shifty: :nope:

So am I :shifty:

I modified the Generic Patcher app so that it would be easy to find the needed files/notes/pictures for each patch. Simply click the Files=, Notes=, or Pictures= to see what you need. I can't make it any simpler than this :-?

sirbum69 07-02-13 03:42 PM

well alright then I wont ask anymore questions. funny though I did a search last night before posting and found nothing on torps going in circles.

as for the patcher, im use to the old one that just did the click to enable true or false, didn't know there was something new to it.

last time I used the damn thing it was .02 SH patcher.

Thanks and have a great day

TheDarkWraith 07-02-13 03:46 PM

I wasn't trying to be rude just simply stating the facts :)

Open each patch node and you'll see entries saying Files=, Notes=, and Pictures= along with the regular nodes. Double clicking those will launch the appropriate app on your computer to view them. That's how I convey the needed information for the patch now :up: If people fail to read/look then they will have self-induced problems.

volodya61 07-02-13 04:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 2078565)
I wasn't trying to be rude just simply stating the facts :)

So am I :)

sirbum69 07-02-13 04:17 PM

1 Attachment(s)
yeh well I just did exactly that and the only patch nodes I saw with entries to notes, files, etc was for something calling for the menu.txt entry.

I went through every torpedo one and not one of them says anything other then "NONE" under notes, files, dependency

So not to sure how it is that I missed files that were to be used. When it says NONE

Edit:Attachment 345
ill attach a pic of what I mean

volodya61 07-02-13 05:00 PM

What version do you use?

TheDarkWraith 07-02-13 05:00 PM

what version are you using? The latest is v1.0.119.0

http://www.subsim.com/radioroom/pict...pictureid=6789

Ah, I know why you aren't seeing them. You deleted the MODS folder from the app's main folder didn't you? Just some FYI all the folders I include with the app are important or I wouldn't include them.

sirbum69 07-02-13 05:31 PM

2 Attachment(s)
No I didn't delete them, I moved them out to the main window of the mod enabler so that they would be enabled.

I have the patcher inside the mod enabler, I followed a tutorial on here that said to do it this way so that if there is a change all you have to do is disable the mods, make the change and then renable the mods.

Being those folders were inside a folder called mods I moved the torpedo one out into the main mods folder.

But I was pretty sure I had enabled it by itself.

Either way I just ran the tutorial tdc and the torps worked just fine. well one didn't go off on magnetic but another did. so margin of error is in there as well

here are some screens of my folder. you can see that I actually do have the mods folder inside you app folder and still it doesn't show what your pic shows.Attachment 346 Attachment 347

nonakosa 04-03-15 08:34 AM

Hello,
I also have the problem where my topedos all go in circles after applying this patch. I can see that this may be a touchy subject, so I will try and be careful about how I ask my questions. I used the following instructions to install and use the patcher:
http://www.subsim.com/radioroom/show...54&postcount=2
This was the only set of instructions that I could find pertaining to the current version of the patcher. It also says nothing about enabling the patcher or anything else with jsgme, and in fact explicitly says that the patcher is a stand alone app that should not be enabled with jsgme. I think this may be the first point of confusion.

While looking for a fix for the circling torpedos I found this thread that seems to imply that something should be done with the files associated with the patches, but never really says if that's true, or what should be done with them. I have all of the files that came with the patcher exactly as they were extracted - I have not moved anything out of the folders. When I look at the torpedo fixes in the patcher, the file that is associated with them is there, but what to do with it? Should it be extracted and moved into my MODS directory? Should it be extracted and left in place? Should I just leave it alone? Is the "THEBERBSTER " tutorial inaccurate in that I should be running this patcher out of my MODS directory and enabling with jsgme?

I do apologize if I am asking the same old questions again, I am just looking for the correct information.

Thanks,
SMH

THEBERBSTER 04-04-15 09:32 AM

Hi nonakosa

Quote > Is the "THEBERBSTER " tutorial inaccurate in that I should be running this patcher out of my MODS directory and enabling with jsgme?

The Tutorial is correct.

The patcher has nothing to do with JSGME or the Mods directory.

Peter

Heinvandah 03-16-16 03:23 PM

Are we Talking about deleting the mod folder or the 7zip file this patch is referring too? Im not a programing-ologist so I have no Idea.

http://i.imgur.com/OwM8KF0.png

LordWabbit 05-30-21 09:47 AM

How can you make it easier?
 
This might be 10 or so years late, but if you want to know how you could make it easier is to make something that is dependent on something else REQUIRED.

Instead of having to click through each and every bloody node to find dependencies.


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