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-   -   Trouble...perhaps can help so i can release this mod.. (https://www.subsim.com/radioroom/showthread.php?t=205401)

Bubblehead1980 06-27-13 01:22 AM

Trouble...perhaps can help so i can release this mod..
 
So having some obsessive tweaking disorder with the RSRD campaign, I have added traffic and specific ships, convoys etc at specific dates to enhance gameplay, originally for my own use but want to share it with the subsim community.For example, USS Wahoo's convoy of 4 ships(unescorted) she sunk off Wewak in January 1943, I added it where it is a correct place and time, where if player so chooses can find this convoy just as the Wahoo did, unescorted convoy sounds easy eh? Well with full realism on, its a challenge but fun.The DD in Wewak is there, so can recon the harbor and try a down the throat shot as wahoo did if want to.I've added various things like this in different years but have ran into some aggravation.

since cant add this to the convoy layers without screwing them up, I used the blank "japsubhunter" layers, adding patrols in key places that are missing such as la perouse strait etc as well as convoys. Now, they show up in other layers when appropriate but for some reason that which I added to 44bJapSubhunter layers has now shown up. Now way I could have missed them, they simply did not spawn despite being correctly set up. So thinking may the layers, I went to the campaign file and adjusted the date to start 10 01 44 until 12 31 45 and will see if that works as it was set differently than I thought it was but just wondering if anyone knows beforehand if this is the issue if not, what then? Quite aggravating as I have some great timing set up and once perfect, plan to release this as a mod to enhance RSRD since lurker is MIA now days.

Some things I have completed are :

Take Ichi Convoy in all phases in April 1944-May 1944

Tanker convoys running through convoy college which was a vital shipping lane from singapore to japan for most of war.which are mostly missing in RSRD.

presence of japanese submarines in various area including in Bashi Channel so player may try to sink 3 in a few days as USS Batfish did in 1945.

Wolfpack tactics(Using AI fleetboats to attack certain convoys, while currently they do not attack, they can draw enemy attention as would in RL, kind of cool , still perfecting it)

Lifeguard missions at Truk in April and Feb 1944, off coast of japan in 45.Kamikaze raids on iwo jima and okinawa invasion forces(found many will crash into ships after expended ordnance if no return waypoints are set)

Tweaking of Battle of Leyte Gulf

Large convoys attacked by USS Tang and Barb in 1944 to be in historically correct position on correct date and time.

Added historically accurate(as much as possible) traffic and patrols to vacant areas such as Gulf of Siam, Tonkin, Lombok Strait, Tshushima Straits, La Perouse, Sea of Japan.

Player has the chance to engage the five destroyers USS Harder did in 1944 on her 5th patrol where she sank 5. Correct time and dates.

Makin Atoll raid is recreated by having an AI fleetboat(working on getting an AI Narwhal/Arognaut) class leave pearl, if player is patient, can keep her in sight at a distance and travel to the area in a pack(as they did from what I read) Sub dives(exits game, new one spawns submerged) until time to send raiders ashore, which a new sub spawns as the surfaced Argonaut, stops, multiple rafts launch and go ashore.Enemy planes show up later in the day, including two flying boats which land in the Lagoon to disembark troops.A PB and others are in harbor to destroy, providing support for landings.Working on land targets than can be destroyed.

The killer(s) of USS Harder are at Dasol Bay in August 1944.

The convoy with POW ships sunk in September 1944 in South China Sea is recreated, a hoard of survivors in the water appears in the are at appropriate time and date so can be rescue(anyone know how to remove the pink smoke from the survivors for this purpose?) Like the Barb and other subs, you will be notified of their presence and can rescue them.

Added convoy with tankers and the Unyo that barb sank on September 17 1944, correct time and place and composition as much as possible.

USS Indianapolis leaves Guam in July 45, survivors are in the correct time and place. Enemy submarine in the area(submerged and surfaced)

There are other things.This is many months work, working when I had a chance and figuring things out.Early and mid war stuff shows up but late war stuff in the 44B layer is not cooperating .Any ideas? Ill see if my date change works.Thanks in adance

TorpX 06-27-13 09:32 PM

I suspect you know much more about the campaign layers than I, but I would check to make sure the ships involved are available when they need to be, and check the "evolve from start" check box thing in the mission editor (I forget exactly what it's called).

Bubblehead1980 06-28-13 08:06 AM

Quote:

Originally Posted by TorpX (Post 2076691)
I suspect you know much more about the campaign layers than I, but I would check to make sure the ships involved are available when they need to be, and check the "evolve from start" check box thing in the mission editor (I forget exactly what it's called).

I did, all that is correct.Basically, I thought the campaign layers were covering different time frames than they were, I looked at them and it had changed from long ago.Example, I inserted DD Harusame in Wewak in January 43(the DD Wahoo sunk with the down the throat shot) and had it set up where she was resting with subs nested on her.Also, put in the ship unescorted convoy she destroyed on January 26, 1943.I put them in the 43A campaign layer, figured 1943.Well thing is the 42bJapsubhunter layer covers into 1943, so when I went to find them in 43, didnt show up.I went back, put them in the 42b layer, they showed up and I sunk them all at correct time and date.

I've went back and checked some of the layers, still making adjustments but that was the issue far as can tell.

DD with her back broken in Wewak Harbor after a down the throat shot(turned to avoid, couldnt when fired from 600 yards)

http://i.imgur.com/haQBaBx.png


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