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[REL] SH3 Dynamic Campaign version 1.1
SH3 Dynamic Campaign aka"SH3DC"
Version 1.1 Official Site SH3 Dynamic Campaign gives Silent Hunter III a truly dynamic campaign. This essentially means that when ships are sunken they will no longer appear within the campaign during subsequent patrols. Even if they are a generic tanker or if they are a renowned capital ship, they will no longer appear within Silent Hunter III within that specific career. SH3 Dynamic Campaign is career specific, so each career has its own unique ship sinkings/removals from the campaign layer. Don't worry, the stock/orignal campaign files are restored after SH3 Dynamic Campaign is closed. SH3 Dynamic Campaign also has an uninstall function. DOWNLOAD: Version 1.1 Download SH3 Dynamic Campaign EASY Mirror Mirror SH3 Dynamic Campaign EASY does everything that SH3 Dynamic Campaign ORIGINAL does. It ONLY requires that the player marks sunken ships on the navigation map with the pencil. No other edits are necessary. However, the patrol must be saved then reloaded in order for the changes to take effect. EASY is for players who DON'T use the navigation pencil for other purposes. It is the "low maintenance" version of SH3 Dynamic Campaign. Download SH3 Dynamic Campaign ORIGINAL Mirror Mirror SH3 Dynamic Campaign ORIGINAL does everything that SH3 Dynamic Campaign EASY does, but it also requires that you edit "Marks.txt". ORIGINAL is for people who use the navigation map pencil for other purposes in the game. "Marks.txt" tells SH3 Dynamic Campaign which marks are sunken ships. Detailed Info: (Also in Instructions.txt file) SH3 Dynamic Campaign By Machiavelli and contributors: LGN1, Sailor Steve, foxidrive, abc0502, mfm4aa, and JScones Installation Instructions: 1. Download 2. Unzip 3. Enable the "JSGME - SH3 Dynamic Campaign Mod v..." folder (the folder next to the "Installer" folder) with JSGME, or copy it and overwrite files in your Silent Hunter III installation folder -- your choice. 4. Inside the "Installer" folder click Install.exe. This will run you through the SH3 Dynamic Campaign installation. Follow its instructions to install SH3 Dynamic Campaign. If you have SH3 Commander installed, it will ask you about that too. 5. Once installed, you can use the shortcut file provided inside the "Installer" folder for a Start Menu shortcut. 6. Start "SH3 Dynamic Campaign.exe", or its shortcut, to play SH3 Dynamic Campaign. It will ask you a series of questions before you get started. 7. If you want to create a new career, see about new careers at the bottom of this page. How to Play SH3 Dynamic Campaign: Playing with SH3 Dynamic Campaign EASY SH3 Dynamic Campaign ORIGINAL does everything that SH3 Dynamic Campaign EASY does. It only requires that the player marks sunken ships on the navigation map with the pencil. No other edits are necessary. However, the patrol must be saved then reloaded in order for the changes to take effect. EASY is for players who DON'T use the navigation pencil for other purposes. 1. SH3 Dynamic Campaign will launch Silent Hunter III itself. If you play with SH3 Commander, Sh3 Dynamic Campaign will launch it for you, then you launch Silent Hunter III through that. Either way, SH3 Dynamic Campaign should be running in the background as you play Silent Hunter III. Do not close the SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III has exited! 2. In Silent Hunter III, when you sink a ship (right after you sink a ship), mark where the ship sank with the pencil on the navigation map. This should create an "X" on the map with a mark name like "Mark 1", or "Mark 2" etc... 3. Then you can either do a or b below: a) Save and exit your campaign. Then reload your campaign in order to see the changes (you don't have to exit Silent Hunter III, just exit the patrol). b) Or, If you want to wait until you're ready to exit your patrol, you can continue sailing and save and exit at your leisure. But remember, you must save, exit and then reload your patrol in order to see the changes of SH3 Dynamic Campaign. 4. SH3 Dynamic Campaign will update the campaign layers and now your playing a dynamic campaign! 5. Have fun and never stop modding! THINGS TO KEEP IN MIND ABOUT SH3DC EASY: -SH3 Dynamic Campaign EASY does not require a "Marks.txt" file like SH3 Dynamic Campaign ORIGINAL, and it only requires that the player marks sunken ships on the navigation map with the pencil. No other edits are necessary. However, the patrol must be saved then reloaded in order for the changes to take effect. - SH3 Dynamic Campaign program must be launched every time you launch Silent Hunter III in order for the dynamic campaign to take effect. The dynamic campaign changes will not be made until SH3 Dynamic Campaign is launched. - SH3 Dynamic Campaign EASY doesn't have any lesser features than SH3 Dynamic Campaign ORIGINAL, it's just easier to play. - SH3 Dynamic Campaign program has several options to choose from, and you can uninstall SH3 Dynamic Campaign with it too. NOTE: if you uninstall SH3 Dynamic Camnpaign you need to deactivate the mod in JSGME as well. - You can only see the dynamic campaign changes if you reload your patrol after you've marked the sunken ship location. - Do not close the SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III closes. - If Silent Hunter III crashes prematurely, run SH3 Dynamic Campaign and choose the crash option to restore Silent Hunter III back to normal (option 5). - Each campaign will have its own unique ships removed from the campaign layers. This ensures that each campaign is unique. - Randomly created ships will not be removed from the game as they are random and not unique/specific ships. Removing them would remove many other ships that were not sunk, so that wouldn't make sense. Those are random and not specific ships. - SH3 Dynamic Campaign does not alter land or air units, just naval units. - SH3 Dynamic Campaign will not work on ships sunk in campaigns created before SH3 Dynamic Campaign is installed. It will only alter/remove the ships sunk after SH3 Dynamic Campaign is installed, because a mark location on the navigation map is required. - SH3 Dynamic Campaign should work with vanilla and ALL Silent Hunter III mods. - SH3 Dynamic Campaign creates a backup of your original campaign layers in the Dynamic Campaign" folder within your Silent Hunter III directory, under "Original Backups". It also makes backups of your EnglishNames.cfg, FrenchNames.cfg and GermanNames.cfg files. - There is a backup of the SH3 Dynamic Campaign files that you downloaded. These can be found in folder "DC-BACKUP" within your Silent Hunter III directory. - If you want to create a new career with SH3 Dynamic Campaign, but without SH3 Commander, just choose "New Career". The career name you enter must be the exact same as the career name you will create in Silent Hunter III. Or, you can launch Silent Hunter III and create the career, save it and exit. And then launch SH3 Dynamic Campaign, and it will detect the new career. - If you want to create a new career and play SH3 Commander you must open SH3 Commander (while keeping SH3 Dynamic Campaign window open) and create a career, then close SH3 Commander..Then enter the name of the career in the SH3 Dynamic Campaign window. - SH3 Dynamic Campaign is not programmed to work with single missions because that wouldn't make ****in' sense. - If you are unsure where a ship sank, then make an estimation. A ship sinks when it is placed within your in-game patrol log and/or you are alerted about the sinking by your crew. - SH3 Dynamic Campaign is very precise and knows what ship you sank down to the hectometre (100 metres). So if your pencil mark isn't precise, it will still find the ship you sank. Playing with SH3 Dynamic Campaign ORIGNAL SH3 Dynamic Campaign ORIGINAL does everything that SH3 Dynamic Campaign EASY does, but it also requires that you edit "Marks.txt". ORIGINAL is for people who use the navigation map pencil for other purposes in the game. "Marks.txt" tells SH3 Dynamic Campaign which marks are sunken ships. 1. SH3 Dynamic Campaign will launch Silent Hunter III itself. If you play with SH3 Commander Sh3 Dynamic Campaign will launch it for you, then you launch Silent Hunter III through that. Either way, SH3 Dynamic Campaign should be running in the background as you play Silent Hunter III. Do not close SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III has exited! 2. In Silent Hunter 3, when you sink a ship (right after you sink a ship), mark where the ship sank with the pencil on the navigation map. This should create an "X" on the map with a mark name like "Mark 1", or "Mark 2" etc... 3. Then you can either do a or b below: a) Save and exit your campaign (you don't have to leave the Silent Hunter 3 menu) and alt-tab out of Silent Hunter 3 (or exit it all together). Then open "Marks.txt" within the "Dynamic Campaign" folder of your Silent Hunter III install directory. This file is where you must place the name of the in-game marks where sinkings occur with the campaign name and the patrol number. Then edit "Marks.txt" as follows (assuming your career name is "John Doe", you are on Patrol 4 and the pencil mark of the sunken ship on the navigation map is labeled "Mark 3" in the game): Career:John Doe Patrol 4 Mark 3 Ensure that there are no empty lines in Marks.txt, except maybe at the end of the file. Then save "Marks.txt" and reload your career. (Remember, if you exited Silent Hunter III in order to make the edits, you must relaunch SH3 Dynamic Campaign first to play SIlent Hunter III). b) Or, If you want to wait until you're ready to exit your patrol, so until you exit your patrol you may want to write down the mark name (example "Mark 1" or "Mark 3") to remember what marks are sunk first, and/or what marks are sunken ships (if you use the navigation map pencil for other purposes). If you write down your marks, you don't have to save right away (after your sinking and marking). You may save when you exit your patrol. After you've exited your patrol open "Marks.txt" within the "Dynamic Campaign" folder of your Silent Hunter III install directory. This file is where you must place the name of the in-game marks where sinkings occur with the campaign name and the patrol number. Then edit "Marks.txt" as follows (assuming your career name is "John Doe", you are on Patrol 4 and the pencil mark of the sunken ship on the navigation map is labeled "Mark 3" in the game): Career:John Doe Patrol 4 Mark 3 Ensure that there are no empty lines in Marks.txt, except maybe at the end of the file. Then save "Marks.txt" and reload your career. (Remember, if you exited Silent Hunter III in order to make the edits, you must relaunch SH3 Dynamic Campaign first to play SIlent Hunter III). 6. SH3 Dynamic Campaign will update the campaign layers, but you must have saved, exited your patrol, then reloaded your patrol (after you've made the necessary edits to Marks.txt) in order to see the changes in Silent Hunter III. Silent Hunter III only loads ships upon initial patrol load and not during the patrol. NOTE: You don't have to exit Silent Hunter III in order to see the changes, but you must have to exit the patrol in order to see the changes. You can, however, edit "Marks.txt" and continue playing your patrol, but you will have to reload the patrol to see the changes. You can, also and as mentioned previously, wait to edit "Marks.txt" while keeping track of your marks on paper, then make the changes later. 7. Have fun and never stop modding! THINGS TO KEEP IN MIND SH3DC ORIGINAL: - SH3 Dynamic Campaign program must be launched every time you launch Silent Hunter III in order for the dynamic campaign to take effect. The dynamic campaign changes will not be made until SH3 Dynamic Campaign is launched. - Remember that the dynamic campaign wont take effect until you place your marks in Marks.txt and then load your saved patrol. - SH3 Dynamic Campaign program has several options to choose from, and you can uninstall SH3 Dynamic Campaign with it too. NOTE: if you uninstall SH3 Dynamic Camnpaign you need to deactivate the mod in JSGME as well. - You can only see the dynamic campaign changes if you reload your patrol after you've marked the sunken ship location and edited Marks.txt. - Do not close the SH3 Dynamic Campaign windows, they will close themselves after Silent Hunter III closes. - If Silent Hunter III crashes prematurely, run SH3 Dynamic Campaign and choose the crash option to restore Silent Hunter III back to normal (option 5). - Each campaign will have its own unique ships removed from the campaign layers. This ensures that each campaign is unique. - Randomly created ships will not be removed from the game as they are random and not unique/specific ships. Removing them would remove many other ships that were not sunk, so that wouldn't make sense. Those are random and not specific ships. - SH3 Dynamic Campaign does not alter land or air units, just naval units. - SH3 Dynamic Campaign will not work on ships sunk in campaigns created before SH3 Dynamic Campaign is installed. It will only alter/remove the ships sunk after SH3 Dynamic Campaign is installed, because a mark location on the navigation map is required. - SH3 Dynamic Campaign should work with vanilla and ALL Silent Hunter III mods. - SH3 Dynamic Campaign creates a backup of your original campaign layers in the Dynamic Campaign" folder within your Silent Hunter III directory, under "Original Backups". It also makes backups of your EnglishNames.cfg, FrenchNames.cfg and GermanNames.cfg files. - There is a backup of the SH3 Dynamic Campaign files that you downloaded. These can be found in folder "DC-BACKUP" within your Silent Hunter III directory. - If you want to create a new career with SH3 Dynamic Campaign, but without SH3 Commander, just choose "New Career". The career name you enter must be the exact same as the career name you will create in Silent Hunter III. Or, you can launch Silent Hunter III and create the career, save it and exit. And then launch SH3 Dynamic Campaign, and it will detect the new career. - If you want to create a new career and play SH3 Commander you must open SH3 Commander (while keeping SH3 Dynamic Campaign window open) and create a career, then close SH3 Commander..Then enter the name of the career in the SH3 Dynamic Campaign window. - SH3 Dynamic Campaign is not programmed to work with single missions because that wouldn't make ****in' sense. - If you are unsure where a ship sank, then make an estimation. A ship sinks when it is placed within your in-game patrol log and/or you are alerted about the sinking by your crew. - SH3 Dynamic Campaign is very precise and knows what ship you sank down to the hectometre (100 metres). So if your pencil mark isn't precise, it will still find the ship you sank. NOTES ABOUT MARKS.TXT - Do not place emtpy lines within Marks.txt, except at the end of the file if necessary. - You may skip the patrol numbers that you didn't sink any ships in, or had forgotten to mark sunken ships in, or if you are using SH3 Dynamic Campaign mid-campaign. - The campaign name in Marks.txt must begin with "Career:" (that's "Career" then a colon) followed by the career name. Lines with patrol numbers must begin with the word "Patrol", followed by the patrol number. - The marks should be in the order of which they were sunk. If you are unsure what marks were sunken first, do the best you can. The first ship sank will be the first one written in the in-game captain's patrol log. New Careers Non-SH3 Commander If you want to use a fresh/new campaign with SH3 Dynamic Campaign you must tell SH3 Dynamic Campaign that you'd like to. It will ask you for the exact name of your new career. Then, once SH3 is launched you MUST create the career in-game using the EXACT name that you input into SH3 Dynamic Campaign. You can then play that career. You are welcome to create the new career in Silent Hunter III then exiting it, before launching SH3 Dynamic Campaign as SH3 Dynamic Campaign will detect the newly created career. If the career is already created, you don't have to choose "New Career" option in SH3DC. New Careers SH3 Comamnder If you are using SH3 Commander, SH3 Dynamic Campaign (after you've chosen "new career" in its menu) will ask you to keep the window open and create a new career in SH3 Commander, then to close SH3 Commander. After you've done that you can enter the name of your newly created SH3 Commander career in SH3DC, then press Enter. You are welcome to create the new career in SH3 Commander then exiting it, before launching SH3 Dynamic Campaign as SH3 Dynamic Campaign will detect the newly created career. If the career is already created, you don't have to choose "New Career" option in SH3DC. ************************************************** ******************************************** OK. So, I've updated SH3 Dynamic Campaign to 1.1, fixed spelling and grammar errors in the instructions and added a new SH3DC version called EASY. When I initially released SH3DC it only had one version, ORIGINAL, and in the version the player had to edit a Marks.txt file to tell which navigation pencil marks were sunken ships. But now SH3 Dynamic Campaign EASY doesn't require that. The player only has to mark the sunken ship location on the navigation map with the pencil, then save and reload the patrol and the changes take effect. I'd like to hear all your feedback, and of course let me know if you experience any issues or find bugs. Thanks. A few coders assisted me in putting this together. I used LGN1's campaign perl scripts (which influenced me to make this mod in the first place) and I modified files to work with JScones SH3 Commander (which is phenomenal in its own right). -Machiavelli |
If you have any questions, feel free to ask.
If you are new to SH3DC I'd recommend starting with SH3DC EASY. But keep in mind that when using EASY only to use the pencil mark in the navigation map for sunken ship locations. |
Hello machiavelli,
as far as I did understand your readme in this post, only ships are removed which are placed in SCR/RND with their correct class and name and not as a generic ship. But what happens in case I sink a IOWA-Class BB (6 in class) or a Liberty ship? Will there be no more IOWA's or Liberty's in any convoi (SCR/RND)? Regards Blueduck |
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I tried to the best of my ability in keeping with what the modders of the campaign layers might have been thinking when they placed that ship in the game. If you sink, say an Iowa Class battleship in the game, this is what SH3DC will do: 1. It will delete that specific IoWa Class battleship from the campaign layer (assuming it isn't a randomly generated ship from say a BB random ship generator spawn point in the RND layer). 2. And, It will then search the List.txt file, which is part of the mod, to see if one of the names in List.txt can be found in the specific name (not class) of the Iowa ship you sank. Now the unit specific name may be "Iowa BAttleships #2" or Iowa Battleship, or it may be even be "USS Wisconsin" (which is indeed a name of a Iowa Class BAttleshp). So, depending on what the ship is called in the campaign layer, will determine what SH3DC will do with it. 3. So lets break this down for you depending on what the ship may be named a) If the ship is named "USS Iowa" or even "Iowa Battleship", then SH3DC will delete ALL ships in the game that have the word Iowa in its name (not class), case-sensitive. Now these could be ships that were placed by modders in the campaign layer to actually be the USS Iowa, or just a generic Iowa Class (and it's their fault they didn't label it correctly if it happened to be the USS Missourri or something, but they diddn't label it that and the label was Iowa Class Battleship #65). You see, I tried to read the minds of the modders here to the best of my ability. But it is difficult to read modder's minds and be 100% accurate. b) Now lets change this up and assume that the ship you sank was actually labeled "USS Wisconsin". SH3DC will then search for and delete any other ships that contain the name "Wisconsin" (you notice I didn't say it will search for "USS Wisconsin", this is because the modders may have placed the USS Wisconsin in the game but left out the "USS" part) in their name, even if the ship is not of the Iowa Class Battleship class. (For example, if a modder placed the USS Wisconsin in the game but chose the wrong battleship class, or there was even a Wisconsin class mod added to the game). SH3DC will search for "Wisconsin" because it knows from List.txt that "Wisconsin" is a name of an actual ship of WW2. I hope this clears things up. So, SH3DC relies on the specific name of the vessel that you sank, in order to decide what to do with it. If, for example, you sank an Iowa Class Battleship in the game but who ever put it in the game labeled it "Scrapped Ship", then SH3DC would only delete that specific ship (assuming there is no actual vessel named "Scrapped Ship" which can be found in List.txt). SH3DC would only delete that specific ship because the modder obvioulsy named it that for a reason, and didn't want it to be represented as the USS Iowa in the game. List.txt file is the names of actual ships during WW2. Much of it was put together by Sailor Steve and I added much of the capital ships. You see, I've spent many hours looking at the campaign layers and I've seen all modders take shortcuts or use ship classes that werent anything like what they were trying to represent, but SH3DC accounts for this to the best of its ability. Now if you sink a LIberty ship, and that specific ship you sank was lableed a famous name (not SH3 Comamnder generated, but campaign scripted labeled, as SH3 Commander gives names only after SH3 closes) and that famous name can be found elsewhere in the campaign layer, then those ships will be deleted as well. But if the ship is labeled just "Liberty Ship #32" which is just a generic name, then only that specific Liberty ship that you sank will be removed. Does this make sense? Much of this relies on List.txt and we will likely run into bugs with this mod, because it is quite complex with what it does with ship names. I hope this clears things up. |
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The RND layer is mostely randomly spawned units. So SH3DC doesn't touch that as those were put to be randomly spawned and are likely to be a certain type of ship rather than a certain class. Like BB's are randomly generated, rather than just Iow Class Battleships randomly generated. Because the latter wouldn't be random at all, as it would be an Iowa Class Battleship generated every time. But if you sink ALL 6 of the Iowa Class ships in the game (assuming they are scripted in) then all Iowa Class ships should be removed UNLESS a modder added an Iowa Class Battleship to represent, say the USS California or something. Then that ship would stay in the campaign, as it should because it represents a non-Iowa Class Battleship even though it has an Iowa Class 3d model. It's almost magic. |
I'd like to add also, that if anyone sees a ship that sailed during the years 1938-1946 that is missing from List.txt, that you think might be in the campaign layer, please let me know and I will add it.
There is likely to be ships that are missing. There is likely to be errors in the file too. Please let me know if you find any. I will update it asap. List.txt can be found here: http://www.mediafire.com/download/17...lrjek/List.txt Please note that I do not add prefixes to the ship names like HMS or USS, and I even did Hipper and Admiral Hipper twice, as the Admiral Hipper may be called Hipper in the game depending on the modder's mood at the time. |
No one is really saying anything.... I guess there are no issues?
The installation is in a cmd prompt and the easiest way to put in the directory paths is to go to sh3.exe in your sh3 installation directory then right click properties then copy the file path, then paste it into the cmd prompt during installation. |
NICE!! thanks dude! .. Well Done
I've always wanted this type if thing :up: I'd imagine this works with any mod, as it only changes the campaign files. Good stuff :) |
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Yes, it should work with ANY mod. |
Hi, machiavelli.
Simple question and remark: For what purpose ShipDummy was created? ... It's needed to simplify - to remove the debris (not functional elements for this unit) in the files: ShipDummy.dat ShipDummy.sns ShipDummy.val ShipDummy.zon and maybe ShipDummy.sim ... Why you used submarine as prototype for ShipDummy? You used main commander as in AI ship... and a simple ship has more simple construction. ... Good job... but, i think, a lot of additional body-movements are reducing the value of mod. Regards, Alex. |
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P.S. You should not create extra posts ... don't write two posts in a row. |
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:haha:
you don't need to... but training of the brain is always helpful. Good luck. |
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