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[WIP]Voices reloaded
Edited the 06/14/13
The voices in dialogs with the crew are a big mess up. The objective of this project is to fix it. You can find where it comes from in this thread. It will be necessary to follow four steps to achieve it : - building a new Sounds.cfg file - building a new Dialogs.tsr file - building a new Dialogs.cfg file - checking and possibly correct all .aix file in which dialogs with the crew are involved. First step : building a new Sounds.cfg A correct entry in this file is : Text_Dialog_503=data\Sound\Speech\RadioMan\Normal\PD_RR_RADIO_D08.ogg In data\sound\speech there are 16 subfolders, each for a character. Three of them are more or less useless : CaptainRahn, HarborChief, HarborKMO. For the 13 left, each has 3 subfolder : Normal, Tension, Whisper. There are some exceptions, but I will not detail them now. Inside these folders we find .ogg files named XX_YY_CHARACTER_xxx.ogg. Again we find exceptions. We don't know yet what the XX, YY stand for. We also find .lipbin files which are the lips animations. What we know is that the .ogg files are named the same in all language packs. How will we proceed? We choose a character, say Bosun. Then the Normal subfolder. We listen the first track : CGSQ_BOSUN_01.ogg. He says "Jawohl, Herr Kaleun!" (curious for an english pack, but still...) with, what I guess, is a normal tone. We open an empty text file, that we name listening_Bosun_Normal.txt and we note: Bosun\normal\CGSQ_BOSUN_01.ogg\"Jawohl, Herr Kaleun!" Then we proceed with the second file : CGSQ_BOSUN_04.ogg and so on. How can you help us? You can give us (currently Mikemike47 and Divingbluefrog) by pm or posting here the listening_character_tone.txt. Before creating the file, ask here if it's not already done, there is a lot of work to do, no need to do it twice... If you are not using an english language pack, no problemo, write what you hear in your native language, we will always find a way to translate. Be sure to work on stock files! Done Bosun\Normal\Tension\Whisper In progress : Captain Rahn |
I wish you good luck and success, guys :salute:
I can't accede to your project, because a lot of other projects in the works.. |
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Not sure if this will help, or if you guys already have it, but I have this file (can't remember where I got it) with all sound files name and their respective text phrases:
http://www.mediafire.com/download/l3...echsamples.zip The phrases are for the German speech, I don't speak German but I never used the English voices for the crew, totally unrealistic to me. Hope this helps! |
Well done SkyBaron, it's exactly what we are doing now.
Unfortunately I'm not fluent in german reading, but I understand roughly what is written. It will help a lot! Now, we just have to find a german speaker who is ready to translate 1525 lines of text :D |
Updated first post.
Does anyone knows where the file (Speechsamples.txt) linked by SkyBaron comes from? |
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Would it be possible to add dialogue for the other unused characters ?
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@Sober : not surprising you hit the nail on the head....:03:
This game has an incredible potential, fully developped, it will be near the perfect simulation. To achieve this goal, we need at least 3 things : - A bug free and stable core engine. TDW cleaned up the biggest glitches. There are still some minor bugs, but I'm confident they will be cleared as well. - An operational boat and other units. The amazing work done by modders on this point don't need to be reminded. - An operational crew. Curently, it's the major weakness. We have at best a skeleton of crew. Heretic and his MFCM or Athlonic with MCCM, opened the way. My objective, when I first look at the crew system, was to make it step into the limelight. I've not yet fully understand how it is managed, but for what I've tested, we have some free space, and I've good hope that every member of the crew will be fully interactive some day. Via scripts, you can build an infinite numbers of storyboards. We can add as many dialogs as we want. I think it's also possible with the voices. We could have some consistancy problems with the timbre of each character, but I've already created new dialogs, based on the ones we have, and doing some montages. They will not recite Shakespeare or Goethe, but for everyday conversation, it will do the trick. |
Latest dialogs.cfg and sound fixes link as I get deeper into this voices mess with divingbluefrog:up:. Thanks everybody else for your tips, suggestions and errors found.
Currently working on listening radio\normal\whisper\tension folders.txt I wonder if Silent Hunter 5\data\Characters\Animations work in sync with the .lipbin animations .Lipbin thread help, or totally independent? Is Skybaron's post above maybe related to Silent Hunter 5\data\LngGameData\Voices\German\Data\Sound\Speech folder? |
I have fix your dial and sound cfg with remaining path error.
https://mega.co.nz/#!acVkQJJR!TZTkzy...1P6FhCUzH_MCeQ |
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Don't waste too many time trying to fix the stock files. They are totaly out of order. They will be entirely reworked and rewritten.
Be patient, there are about 4000 .ogg files in the data\sound\speech folder. |
I do have a request, though...
Can you make an option for the crew to not yell reports? As a former sailor, it drives me insane that the crew starts yelling reports at me at the slightest provocation. If anyone yelled at the captain on my ship, regardless of circumstances, he would find himself standing outside the CO's Stateroom as soon as the "emergency" was over. |
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