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-   -   [REL] Real Battery Lifetime Fix Mod (https://www.subsim.com/radioroom/showthread.php?t=204703)

divingbluefrog 05-27-13 12:34 PM

[REL] Real Battery Lifetime Fix Mod
 
Real_Battery_Lifetime_Fix_Mod_V_1.0 by DivingBluefrog
05/27/2013

This mod fixes an old bug that induce a 40%-50% decreased range when the uboat run submerged.

VonHelsching was the first to point it in SHIII.

You can find all the basic specifications for all the Uboat models here :
http://uboat.net/types/

To resume, the dev team used a nautical miles value (for example 90@4knots) that later they used with the same numerical value as
kilometers to calculate the range/speed of the submerged Uboat.
This mod fixes that.

This mod is proposed in two versions :
-one stock version, mainly destinated to the modders, as they can test their mods with real battery lifetime on a clean install.
-one fully compatible with NewUIs_TDC_7_4_2_ByTheDarkWraith. This is the only compatible version that I will update according to the evolution of it.
In a certain way, Real_Battery_Lifetime_Fix_Mod can be considered as an add-on for NewUIs_TDC_7_4_2_ByTheDarkWraith mod, and thus MUST be enabled AFTER it.

This mod is JSGME ready. Proceed as usual. Say yes when JSGME ask for overwriting the NSS_Uboatxx.sim files.

Note : this mod is actually compatible with the 7_4_0 and 7_4_1 version of News_UI.

Note that you can make this mod compatible for any Mod that previously modified the NSS_Uboatxx.sim file(s).
You will find a precise and detailed technical procedure in the appropiate Readme file.

Download:
http://www.subsim.com/radioroom/down...o=file&id=4076

volodya61 05-27-13 01:10 PM

Hi DivingBluefrog :salute:

What files have you changed?

EDIT: Sorry, read attentively first time :)

gap 05-27-13 01:44 PM

Good one :up:

Trevally. 05-27-13 01:57 PM

Quote:

Originally Posted by divingbluefrog (Post 2063620)
Real_Battery_Lifetime_Fix_Mod_V_1.0 by DivingBluefrog
05/27/2013

:Kaleun_Cheers:

volodya61 05-27-13 02:01 PM

Quote:

Originally Posted by gap (Post 2063682)
Good one :up:

Unfortunately, not to me.. I'm using Stoianm's pitch and roll.. so it needs to complete editing.. again :-?

Sjizzle 05-27-13 02:36 PM

good one i will try it :)

Fifi 05-27-13 03:21 PM

Quote:

Originally Posted by volodya61 (Post 2063694)
Unfortunately, not to me.. I'm using Stoianm's pitch and roll.. so it needs to complete editing.. again :-?

:up: Please let me know if you manage to do it!

volodya61 05-27-13 03:30 PM

Quote:

Originally Posted by Fifi (Post 2063721)
:up: Please let me know if you manage to do it!

I don't want to do this now.. many other projects, more interesting.. if/(when) I shall be going to do it for own usage, I'll tell/(upload it for) you :up:

Fifi 05-27-13 03:32 PM

Thanks Volodya, no hurry anyway :yeah:

divingbluefrog 05-27-13 04:15 PM

Fifi, download the mod, and follow step by step the procedure described in the readme of the stock version : in 5mn max you will create your own compatible mod (with one type of Uboat, will take a little bit more time if you want all boats)

Fifi 05-27-13 04:35 PM

Yes, nicely explained, thanks! :up:


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