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If any one figures out how to get new models in game...
Im still sitting on a bunch of models (mostly Aircraft) I made specifically for Sh4 that never saw the light of day.
Ill will need to make some tweaks as they are not quite import ready, e.g break them up in to parts and name them sensibly, fix some smoothing groups etc assign named materials properly, normal maps will probably need to be made too. Id love to see them in game, but really dont have the time to work on it myself. So if someone is serious about importing new units and would like some models for this, please let me know via PM. Models avaliable. Luftwaffe Junkers 88A Junkers 188 Heinkel-111 USAF B17-F B24 D B24 J B25 Michell OS2U Kingfisher Catatlina Hudson Ventura RAF Coastal Command Fortress Mk II Liberator (3 Varients) Halifax Hudson Ventura Catatlina Michell Wellington (2 Varients) Whitely OS2U Kingfisher British Coastal Merchents (these probably need a basic interior model for 'holes' to work correctly) ss Yewcroft ss Ayrshire Coast ss Somerset Coast ss Evleen ss Greta Force ss Marchrie British Submarine T-class Group 3 (70% complete) Italian Mas 21 MTB Adua 600 class Submarine. laters... http://i286.photobucket.com/albums/l...ortressMK2.jpg http://i286.photobucket.com/albums/l...6/HudsonUK.jpg http://i286.photobucket.com/albums/l...1cu96/whit.jpg http://i286.photobucket.com/albums/l.../merchents.jpg |
Cool stuff JU_88 :up:
I have been busy with RL in the last few days, but I will PM you in a matter of minutes :salute: |
these are too good to go to waste... I'd love to see them integrated though not exactly sure how. I'd be willing to have a go at one of the aircraft to start with. What format are the models in?
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The models are all done 3dsmax, so its no problem to make OBJ exports, already sent one to Gap for testing.
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I am sending an e-mail to the address you gave me :salute: |
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First museum view of the B-25 by JU:
http://img856.imageshack.us/img856/7274/b25jg.jpg This model is so detailed that makes you think you can touch it. Still much to do on it, but it works at least :sunny: |
Nice one GAP! looks like we might need an occulsion map or something from my end though as its rather pale....
But good work mate and many thanks! :) |
Very nice looking work, Gabriele :yeah:
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Also note that light reflections on the tail section of the fuselage don't match the ones seen on the main fuselage. Wrong normal settings? :hmm2: Quote:
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as you can read, we will try making it too look even better. I hope it won't take too long. The real challenge is making it to work as supposed (accurate damage model, realistic ammo loadout and usage, working gun turret animations, etc.), unlike stock planes. :03: |
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I will try to explain the process : you have two main ways of building a fuselage in 3D software : - you build plain section of the fuselage using an elipse form that you later extrude and scale -you build semi-fuselage and then you mirror it. It's when I mixed this two methods that I got the above mentionned problem. Only JU_88 can say the way it was built. Perhaps it's tied to some weird property of Blender, or not related at all, but I thought I could mention it to your attention. |
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The area where the reflection is showing up differently is a seperate .obj part/node, (the tail area can be shot off as part of the damage model) I cant really tell much from the pic as the camera is so far away from the aircraft, it might be easier to underdstand when i see the unit in the museum. Does anyone know where you can adjust camera settings for the museum? - to allow the camera to zoom in closer. |
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