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-   -   Thermal layer (https://www.subsim.com/radioroom/showthread.php?t=204560)

Fifi 05-21-13 08:11 PM

Thermal layer
 
Hi,

As in others SH opus, in SH5 we have in data/sounds the Submarine_passing_thermal_layer_INT sound file...but since day one, i've never heard any officer using it :-?

So my questions:
- is the thermal layer existing in SH5 seas?
- if yes, why can't we know when passing through?
- if no, would it be possible to get the thermal layer back?

(sorry if it has been already asked)

V13dweller 05-21-13 08:23 PM

Im not sure the thermal layer works, or it has made too deep to reach in the VIIc41 at most.

At the max depth you can safely retreat to is 210 meters, then you start taking damage, they destroyers hydrophones still hear you.

Stew U-582 05-21-13 10:59 PM

If you have a listen to that file I think you will find
its just a left over from sh4

Fifi 05-22-13 12:02 AM

Quote:

Originally Posted by Stew U-582 (Post 2060500)
If you have a listen to that file I think you will find
its just a left over from sh4

Sure, as some others sound files and even few dds files...
But wouldn't it be nice if it could work as in SH3/4?

gap 05-22-13 12:41 AM

Quote:

Originally Posted by Fifi (Post 2060459)
- is the thermal layer existing in SH5 seas?

Quote:

Originally Posted by V13dweller (Post 2060465)
Im not sure the thermal layer works, or it has made too deep to reach in the VIIc41 at most.

data\Cfg\Sim.Cfg:

Thermal Layer Signal Attenuation

one for each sensor type :hmmm:

anzacmick 05-22-13 01:58 AM

did it work in sh4?

Fifi 05-22-13 02:21 AM

Quote:

Originally Posted by gap (Post 2060524)
data\Cfg\Sim.Cfg:

Thermal Layer Signal Attenuation

one for each sensor type :hmmm:

:doh:

Those settings are weird!
They say 1 = no attenuation, so why visual get 0? should get 1!
And how come 3 = 33% reduction while 5 = 20%??
Is it a joke or something?
http://img15.hostingpics.net/thumbs/...ermallayer.jpg

Quote:

did it work in sh4?
Perfectly! :yep:

gap 05-22-13 02:45 AM

Quote:

Originally Posted by Fifi (Post 2060540)
Those settings are weird!
They say 1 = no attenuation, so why visual get 0? should get 1!

Probably an oversight, but I don't think it can affect the game negatively, since when crossing the thermal layer, you are anyway invisible to enemy watchmen :yep:

Quote:

Originally Posted by Fifi (Post 2060540)
And how come 3 = 33% reduction while 5 = 20%??
Is it a joke or something?

easy: :03:

1 / 1 = 1.00 = 100% sensor's effectiveness
1 / 3 = 0.33 = 33% sensor's effectiveness
1 / 5 = 0.20 = 20% sensor's effectiveness

Fifi 05-22-13 02:54 AM

Quote:

Originally Posted by gap (Post 2060544)
easy: :03:

1 / 1 = 1.00 = 100% sensor's effectiveness
1 / 3 = 0.33 = 33% sensor's effectiveness
1 / 5 = 0.20 = 20% sensor's effectiveness

:haha: on this point of view...of course! :haha:

So, it's working?
If yes, could we get the sound file working to announce when we cross/pass it? :06:

gap 05-22-13 03:13 AM

Quote:

Originally Posted by Fifi (Post 2060547)
:haha: on this point of view...of course! :haha:

So, it's working?

Yes, it should

Quote:

Originally Posted by Fifi (Post 2060547)
If yes, could we get the sound file working to announce when we cross/pass it? :06:

http://www.subsim.com/radioroom/show...9&postcount=10

Watch the video! :yep:

Fifi 05-22-13 03:56 AM

Ok, thanks for this very informative link.
So thermal layers were much deeper in Atlantic than Pacific due to water temperature, and furthermore Germans didn't have equipment to know when thermal layer was reached/passed!
That solve everything :haha:

gap 05-22-13 04:12 AM

Quote:

Originally Posted by Fifi (Post 2060563)
So thermal layers were much deeper in Atlantic than Pacific due to water temperature, and furthermore Germans didn't have equipment to know when thermal layer was reached/passed!

That's correct :salute:


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