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-   -   Editing the en_menu.txt (https://www.subsim.com/radioroom/showthread.php?t=204505)

Captain Wreckless 05-19-13 06:28 PM

Editing the en_menu.txt
 
Hi,

Quick question. I trying to add the following mods to SH3:

GWX_DFa_Flags&Pens_2010 and GWX-Alternative Flotillas

There are some differences in the en_menu.txt and ge_menu.txt between the two mods. Mainly they are Grammar, spelling, syntax and a few errors.

With the syntax issues, both mods are making the same point but saying it differently, ie: "The Royal Navy needs to be stopped." -vs- "We need to stop the Royal Navy."

11th Flotilla vs U-Flotilla "Lohs"

If I made the grammar, syntax, spelling, and sentence structure the same for both, will it effect the way the mod works, either together or individually?

I'm not gonna change the German menu text, because I haven't spoken German since High School (many many moons ago)

Also, how do I look at the .dat files?

Thanks

Mike

Tupolev 05-20-13 12:34 PM

There are other who probably know a lot more than I do but:

JSGME (if you're using it to load mods) won't read the differences between individual files. It simply loads the files in the order you specify. Meaning that whichever menu.txt is loaded last will be used by the game. To get all the changes for each mod in the same menu.txt you'd have to copy and paste the specific text lines into the proper .txt file and then make sure no mod is overwriting the corrected .txt file.

Clear as mud?

As far as looking at .dat files, I use SH3ditor. A brilliant little program that lets you fiddle with all types of files.

Hope that helped.

T

Captain Wreckless 05-20-13 03:51 PM

Quote:

Originally Posted by Tupolev (Post 2059634)
There are other who probably know a lot more than I do but:

JSGME (if you're using it to load mods) won't read the differences between individual files. It simply loads the files in the order you specify. Meaning that whichever menu.txt is loaded last will be used by the game. To get all the changes for each mod in the same menu.txt you'd have to copy and paste the specific text lines into the proper .txt file and then make sure no mod is overwriting the corrected .txt file.

Clear as mud?

As far as looking at .dat files, I use SH3ditor. A brilliant little program that lets you fiddle with all types of files.

Hope that helped.

T


Thanks about the editor. I'll check it out. About the txt most of the lines between them are the same, so I'll just correct spelling errors.

Mike

irish1958 05-21-13 07:41 AM

Use winmerge to correct the text files (winmerge.org).

desertstriker 05-21-13 11:31 AM

If you are just correcting spelling errors i recommend notepad++

Mikemike47 05-21-13 11:36 AM

Quote:

Originally Posted by irish1958 (Post 2060042)
Use winmerge to correct the text files (winmerge.org).

I agree with Irish1958. Winmerge works great for *.txt, *.ini, *.cfg files. Basically all text files.

Link is on subsim\download\utilities too.

Captain Wreckless 05-21-13 06:13 PM

Quote:

Originally Posted by Mikemike47 (Post 2060140)
I agree with Irish1958. Winmerge works great for *.txt, *.ini, *.cfg files. Basically all text files.

Link is on subsim\download\utilities too.

That's what I'm using.

Mike


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