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-   -   Does this smoke look normal? (https://www.subsim.com/radioroom/showthread.php?t=204485)

Luno 05-18-13 06:34 PM

Does this smoke look normal?
 
I'm running RFB, but the stock game looks the same/worse.

I have particle count set to the max, but everything is quite a bit thin, and I really don't like the polka-dot smoke plumes. It's quite jarring.

Is this normal though? I've seen screenshots with full thick smoke, and others which look like mine. What do you think? Anything I can do about it?

http://i984.photobucket.com/albums/a...ps80933e57.jpg

http://i984.photobucket.com/albums/a...ps8165079d.jpg


On a slightly related note, I also get pretty bad flickering and texture-fighting when looking at objects at a distance with magnification (through optics). Is there a fix for that? It's even more infuriating than the smoke.

theelite1500 06-01-13 05:32 PM

Try increasing the particle density (if you didn't already) to max. If you already did, get a good graphics mod (say, PE4). That will sort things out.

World Sailor 06-07-13 06:03 AM

I know its almost a month Old, But I had the same problem with a Nvidia graphics card on my laptop, you have to play around with the Anisotropic, antialiasing, and texture filtering. For your flickering try forcing vertical sync on or off, strangely enough I had worse flickering with 312WHQL drivers WITH Vsync.

If none of that fixes it, try updating to beta drivers (I am currently using those on a Geforce GT 650M and it works great (im also using a GTX 260 and it works well also.)

Luno 06-07-13 10:43 AM

Thanks for the replies. I'll keep fiddling with it. :up:

GilligansBoat 06-08-13 10:13 PM

Even on my rig that doesn't happen... maybe your particle density is too high?

:salute:

Luno 06-09-13 04:52 AM

What doesn't happen on your rig? Flickering? Spotty smoke? :D


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