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Destroyer Depth Charge Fix
I have created a mod for Silent Hunter 5 that will help the user who experience the bug of destroyers destroying them selves.
The Stock SH5 Depth charge explosion range is 60 meters, and the minimum throw distance for the KGun is 50 meters, so If a destroyer uses this range setting in shallow water (Or when player's sub or enemy sub is not very deep) the explosion will come back up and damage him, often sinking him. It can now be found in the gameplay mods section, or with the link below. http://www.subsim.com/radioroom/down...o=file&id=4033 |
It is not JSGME ready.. still..
And your other mod is not JSGME ready.. still.. |
Then I do not know what I am doing wrong. :\
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Reupload your mod with the correct path folder inside the zip
Depth Charge Range Fix.zip : -Depth Charge Range Fix\data\Library\DC_barrels.sim -Depth Charge Range Fix\Documentation\Readme.txt |
Quote:
Depth Charge Range Fix\Documentation\Depth Charge Range Fix Readme.txt |
I have set it up accordingly.
NDD_Soldati Fix (File) (Contents) Data\Sea\NDD_Soldati.GR2 NDD_Soldati.CFG Documentation\Readme.txt Is this correct and JSGME ready? By the way this is for another mod, and for the Depth charge one, it would be Library not sea? |
Quote:
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It is now JSGME ready, and the readme is now called Destroyer Range Fix Readme.
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