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Question for who ever is interested to supply an answer
I am an old hand Silent Hunter fan - played all versions since the first - kind of gave up in despair after SH5 and none too thrilled at what I've read/seen re SHOnline - why does the publisher like to ignore the potential player with such a passion, why don't they just listen!
Anyway - I've the profoundest respect for all who play SH and for the modding crew who despite the best efforts of the publishers have made such a valiant effort to make the game playable, or at least interesting I gave up in despair well over a year ago, thank heaven for Eve Online, Stalker and Metro, Total War Etc to name a few - however I always wondered if the modders ever made a breakthrough with SH When last I was on Subsim there was rumored to be new ships, (Iambecomelife) more crew, (cant remember who did this one), better more realistic game play - Sure there were great leaps in environmental effects and some eye-candy - but when I last bothered the game remained resolutely unable to simulate the Atlantic war in any of the theater, or era. So the question is where are things now? Is the game play realistic, if you attack an allied ship, or convoy do the enemy come looking for you - and if they do does the end result rely on tactics or simply statistics I guess those of you who have been around for a while know where I'm coming from - the simple question - Has there been any progress or is this all just so much of a waste of time Best regards and best wishes to all at Subsim Rascal |
Quote:
http://www.subsim.com/radioroom/show...4&postcount=46 |
Hit the decks a runnin boys
The mods have fixed a broken game and added value beyond the original cost of the game by a hundred fold. Welcome back.
My mods list: NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke External Torp Reload Time - wamphyri German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Stormys DBSM SH5 v1.2 MFCM Basemod Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode Dark_Interior_additional_Sounds MightyFine Crew Mod 1.2.1 Alt w beards sobers no footstep sound mod Old Style Explosions V1.1 Church's Compass Dials Mod v2.1 - Option One sobers realistic hydrophone operator SH5 stoianm EnvWeather V1 SH5 No magic skills v1.5 MCCD compatible Damage_caused_by_fires_TheDarkWraith_v1_2 Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling Stormys DBSM SH5 v1.2 MFCM optional remaining orig sounds converted to 22Khz TheDarkWraith_DC_Water_Disturbances_v1_0_SH5 sobers 3D deck spray mod V7 stoianm upgrade available mod Damage assessment Harbour_Addition_Environment_Enhancement MOD v0.5 IRAI_upgrade_to_v_0_0_31 stoianm pitch&roll for SH5 V1 OPEN HORIZONS II_full v1.8 OHIIv1.8 Full patch2 - Copy OH II Minefield map for TDWs Ui OHII_traffic_speed_Fix_v2 Cerberus62 Additional Merchant Ships 1.1 Critical hits 1.1 Torpedos GramophoneShuffler New_Torpedo_Door_Sound_Mix SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) TDW_Ship_Inertia_1_0_0 No Damn Bubbles, No Damn Halo Mod Sub_Bubbles_v0_0_2a_ byTheBeast SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dynamic Environment SH5 Sounds V2.1 FX_Update_0_0_19_ByTheDarkWraith Cpt Blueballs Update your pattrole charts v1,0 Expanded Navies by Cybermat47 v.0.0.07 U-Boat Ballast Tanks SFX Krauters Automated Scripts Patrol Routine Scripts v. 01.02 by AvM gap - Sonar Sound Collection v 1.0 for SH5 - Distorted NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 ShHUN Sub Creaks Sound SH5 Longer Repairs v.1 Cerberus62 Corrected Depth Charge Projector 1.0 North Atlantic Green 1.1 Knotspeed RAF Bomber Command Radio Frequency 77.00 MHz RAF Fighter Command Radio Frequency 66.00 MHz Stormys_DBSM_additional_creaks_and_noises_1.0 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 BRF 1.1 HP balance Uniforms Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Intro_logo_Variant_3 Loading_Mission_mod sobers Alt crew names V4 SH5 sobers better terrain v3 SH5 sobers Lights Cfg V3 SH5 SoundMan TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Trevally Harbour & Kiel Canal Pilot v2.9 R.E.M_by_Xrundel_TheBeast_1.2 No Logo Intro Menu_Animation v. 01.00 by AvM sobers waves mod V2 4122012 Dolphins silentmichal's interior mod 1.2 Trevally TDC Help v2 in that order. Have fun. |
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