SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Question for who ever is interested to supply an answer (https://www.subsim.com/radioroom/showthread.php?t=203853)

rascal101 04-20-13 02:29 AM

Question for who ever is interested to supply an answer
 
I am an old hand Silent Hunter fan - played all versions since the first - kind of gave up in despair after SH5 and none too thrilled at what I've read/seen re SHOnline - why does the publisher like to ignore the potential player with such a passion, why don't they just listen!

Anyway - I've the profoundest respect for all who play SH and for the modding crew who despite the best efforts of the publishers have made such a valiant effort to make the game playable, or at least interesting

I gave up in despair well over a year ago, thank heaven for Eve Online, Stalker and Metro, Total War Etc to name a few - however I always wondered if the modders ever made a breakthrough with SH

When last I was on Subsim there was rumored to be new ships, (Iambecomelife) more crew, (cant remember who did this one), better more realistic game play - Sure there were great leaps in environmental effects and some eye-candy - but when I last bothered the game remained resolutely unable to simulate the Atlantic war in any of the theater, or era.

So the question is where are things now? Is the game play realistic, if you attack an allied ship, or convoy do the enemy come looking for you - and if they do does the end result rely on tactics or simply statistics

I guess those of you who have been around for a while know where I'm coming from - the simple question - Has there been any progress or is this all just so much of a waste of time

Best regards and best wishes to all at Subsim

Rascal

Trevally. 04-20-13 02:54 AM

Quote:

Originally Posted by rascal101 (Post 2044171)
I gave up in despair well over a year ago

Have a look at this vid from over 2 years ago and you will see that if you follow the advice and guides of those who know the mods - your game play will be good:up:

http://www.subsim.com/radioroom/show...4&postcount=46

raymond6751 04-22-13 06:54 AM

Hit the decks a runnin boys
 
The mods have fixed a broken game and added value beyond the original cost of the game by a hundred fold. Welcome back.

My mods list:
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
External Torp Reload Time - wamphyri
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Dark_Interior_additional_Sounds
MightyFine Crew Mod 1.2.1 Alt w beards
sobers no footstep sound mod
Old Style Explosions V1.1
Church's Compass Dials Mod v2.1 - Option One
sobers realistic hydrophone operator SH5
stoianm EnvWeather V1 SH5
No magic skills v1.5 MCCD compatible
Damage_caused_by_fires_TheDarkWraith_v1_2
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Stormys DBSM SH5 v1.2 MFCM optional remaining orig sounds converted to 22Khz
TheDarkWraith_DC_Water_Disturbances_v1_0_SH5
sobers 3D deck spray mod V7
stoianm upgrade available mod
Damage assessment
Harbour_Addition_Environment_Enhancement MOD v0.5
IRAI_upgrade_to_v_0_0_31
stoianm pitch&roll for SH5 V1
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
OH II Minefield map for TDWs Ui
OHII_traffic_speed_Fix_v2
Cerberus62 Additional Merchant Ships 1.1
Critical hits 1.1 Torpedos
GramophoneShuffler
New_Torpedo_Door_Sound_Mix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)
TDW_Ship_Inertia_1_0_0
No Damn Bubbles, No Damn Halo Mod
Sub_Bubbles_v0_0_2a_ byTheBeast
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
Cpt Blueballs Update your pattrole charts v1,0
Expanded Navies by Cybermat47 v.0.0.07
U-Boat Ballast Tanks SFX
Krauters Automated Scripts
Patrol Routine Scripts v. 01.02 by AvM
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
ShHUN Sub Creaks Sound
SH5 Longer Repairs v.1
Cerberus62 Corrected Depth Charge Projector 1.0
North Atlantic Green 1.1
Knotspeed
RAF Bomber Command Radio Frequency 77.00 MHz
RAF Fighter Command Radio Frequency 66.00 MHz
Stormys_DBSM_additional_creaks_and_noises_1.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
BRF 1.1 HP balance
Uniforms
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Intro_logo_Variant_3
Loading_Mission_mod
sobers Alt crew names V4 SH5
sobers better terrain v3 SH5
sobers Lights Cfg V3 SH5
SoundMan
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Trevally Harbour & Kiel Canal Pilot v2.9
R.E.M_by_Xrundel_TheBeast_1.2
No Logo Intro Menu_Animation v. 01.00 by AvM
sobers waves mod V2 4122012
Dolphins
silentmichal's interior mod 1.2
Trevally TDC Help v2

in that order. Have fun.


All times are GMT -5. The time now is 05:17 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.