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-MOD- Real RPM Hydrophone merchants 2.0 -up to 100 rpm by hydrophone-
MOD and THREAD closed.
NEW MOD VERSIONS (may/03/2013) HERE: http://www.subsim.com/radioroom/showthread.php?t=204151 |
Great and hard work :up:
Unfortunately, for most players this mod can not be used as is.. I have looked into the mod and I see that I need to edit it manually to make mod work properly.. because now it's not compatible with - New UIs by TDW Open Horizons II by Trevally Enhanced Funnel Smoke by HanSolo Ship Inertia by TDW |
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These values are the ones that have changed within the file. "Sim" for each merchant. If these values are changed then the "RPM table" fails. And "propeller_4_hyd.wav" included on this mod. ------------------------------------- All other values are for the "ship inertia_1_1_0" because I have made changes with the "ship_inertia_" installed. ----------------------- Why is not compatible with NEUis and Open Horizons? I have also installed. This "mod" contains its parameters. Except the 2 parameters that I changed on each ship. Could you tell me the differences??? So I can make it compatible. Greetings and thanks for answering.:-) |
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Are any actual files being overwritten between OHII and ship inertia? Ship inertia only changes the sim files - OHII only changes the cfg files |
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I just tried to install it via the JSGME and there was a warning about identical files :yep:.. And you didn't mention on what basis do you make your mod, which files you used - stock or.. For example: I don't use Ship Inertia usually because this mod causes CTD at the campaign start.. so, if you did your changes on the base of this mod, I think I will have a CTD using it.. |
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I have not looked at the details.. now will do and let you know :yep: EDIT: ooops.. again new avatar :D |
Okay, I have looked again.. JSGME warnings were not only about folders, there are also many files in the OHII and NewUIs..
EDIT: I mean, Real RPM Hydrophone merchants 2.0 overwrites many files in these mods.. |
OK. I'm making changes to adapt to the "ship inertia". changes on "max_force" and "eng_power". Now is compatible.
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-Modification of the sound file "propeller_4_hyd.wav" for the merchant develop to 100rpm (heard by the hydrophone). -Modification of the files. Dsd. .Sim and. .Cfg of all merchant of the game. |
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I don't ask - what changes do you do? I can read it in the first post.. I asked you - what files do you used as a base to your modifications? |
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Gap,
Thanks for your advice, you helped me a lot with this. ----------------------- Me has ayudado un montón con esto, gracias. :up: |
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Solo lo siento que no pude encontrar los datos que faltaban... |
Vídeo with old versión of rpm chart 1. 1
https://www.youtube.com/watch?v=A7ZtWzvdlrI |
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