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-   -   Permission to Rejoin the Grey Wolves (https://www.subsim.com/radioroom/showthread.php?t=203227)

RustySubmarine 03-23-13 08:26 AM

Permission to Rejoin the Grey Wolves
 
Re- posted from FlakMonkey's New Interiors mod thread:

:salute: Having just seen this brilliant interior mod for SH3 FM New Interiors V2.1 (Thank you FlatMonkey :D) I have decided it's time to head back to Kiel with my SH5 U-boat, it needs a long refit I think, having sustained heavy damage to the hull after a long and arduous depth charging off the English East Coast, which nearly sent us to a watery grave.

On reaching Kiel, the band and all the lovely nurses were not there to greet us, even though the sun was shining, which I thought very strange indeed. Back on the old boats, they were always there when we entered and left Port. Out of the corner of my eye, I noticed U444 my old SH3 boat in dry dock. Oh how I wished I could command my old boat again because the urge to get back to sea was getting to me.

Suddenly, I saw Thompson staggering along the jetty, half pi..ed as usual and he urged me to contact Bdu for a transfer. To my pleasant surprise, Admiral Donitz welcomed the idea and I was given command of my old U-boat again U444, looking splendid with a new coat of dark grey paint, almost ready for sea again. Last time I saw her she was looking rather sad and rusty (hence my user name) but once back in the Atlantic again, she would soon get her rusty stains back again.:yeah:
Within a few days with a belly full of torpedo's we would be making our long voyage, back through the Kiel Canal, for our journey across the North Sea again and on to the hunting grounds, looking for convoys that cross the North Atlantic. It would feel good to be in command once more, especially on my old, now not so rusty U-boat.

Sorry guys, I'm getting carried away here, that's what Silent Hunter does to me. So I hope all you guys here on the SH3 forums, will allow me to re-join the Grey Wolves again after such a long absence and become a SH3 wolf pack member again. I might need a bit of a refresher, getting used to all the new mods now available for the best SH of all. I think I am going to enjoy being amongst old friends again as it has been several years, since I stepped aboard one of the old boats. It seems I got comfy with the new surroundings of the SH5 U-boats, but somehow they don't have the same stink of sweat and diesel as the old SH3 boats and I really miss that.

First things first though, I need to gather some of the new mods that are now available. I will be installing GWX Gold again that's for certain, and FM's New Interior V 2.1 :arrgh!: So if any of you guys can recommend what other mods I may need to go with these 2 mods, I would appreciate your suggestions, as long as they are compatible of course. I don't want to add something that will interfere with GWX. :nope:

So good hunting guys, we may come across each other in mid Atlantic somewhere during one of our patrols. :up:
__________________

HW3 03-23-13 08:58 AM

BTW: It is Flakmonkey, not FlatMonkey.:03:

:subsim:

RustySubmarine 03-23-13 10:00 AM

:oops: Sorry! Now edited previous post

Sailor Steve 03-23-13 10:17 AM

Quote:

Originally Posted by HW3 (Post 2030288)
not FlatMonkey.

Well, we don't know that for sure, but I'm not gonna be the one to ask him. :O:
:rotfl2:

Kelly621 03-23-13 11:32 AM

it is my fault RustySubmarine misspelled Flakmonkey...I started it. I used my wife's chalkboard in the kitchen this morning to write Flakmonkey 100 times...won't misspell it again :D

RustySubmarine,
I earlier suggest the Merchant Fleet mod v 3.2, but forgot to mention MFM3.2 displacement correction mod....a small fix for it. Hitman Optics for GWX3 v.1 is also a nice addition to GWX.

If you are not using SH3Commander.....get it! http://www.subsim.com/radioroom/show...t=sh3commander

Kelly621

RustySubmarine 03-23-13 08:12 PM

Hi Kelly can't find The Merchant Fleet mod. Looked through all the Subsim SH3 downloads. Have you a link for it? :o

Kelly621 03-23-13 08:32 PM

The link for the download is at the bottom of the first post in the following thread:
http://www.subsim.com/radioroom/showthread.php?t=170741 The file is hosted on Gamefront.

The skin download links for MFM are there as well.

If you have not done so already I would recommend using the 4GB patch. MFM and others can really tax the memory. The 4GB patch lets SH3 use 4GB of memory instead of the 2GB its orginally configured to use. Here's the link to it: http://www.ntcore.com/4gb_patch.php

Kelly621

RustySubmarine 03-24-13 07:01 AM

Thank's a lot Kelly, just downloaded the MF Fleet & Skins. Not sure where to extract 4gb patch to with Winrar?

Kelly621 03-24-13 11:57 AM

Read through the recent 4GB patch thread for instruction on how to install it.
http://www.subsim.com/radioroom/showthread.php?t=202413

Another mod to take a look at for use with GWX is M.E.P v3: http://www.subsim.com/radioroom/showthread.php?t=158991

Kelly621

ninja turtle 03-25-13 04:13 AM

Hi RustySubmarine

Hope you're liking the return to SH3 :yep:

In my humble knowledge of mods etc here are the mods I use. Hoping this will help.

I haven't tried Flakmonkey's interior as yet so unsure whether the mods are completely compatible with this.

GWX - Alternate Loadscreen - Full Circle
GWX - 16km Atmosphere
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
OLC's Modified Searchlight Beams for GWX3
sobers green waves
Conning Tower Compass Fix
Bearded faces
Extreme Wet Weather Gear Mod
Lutzow Officers SET3
Thomsen's Sound Pack V3.2cg
RadioMessage - MorseCodeOnly
MaGui F
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rbs1_SH4_Effects_GWX_30_71
Wooden_Lifeboats_Mod_1.1
Fanfare Mod
Privateer's-MG34_SH3
GWX - Enhanced Damage Effects
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
No continuous 'Ship spotted' V1.2 for GWX3
Uniform mod V.2
Torpedo damage Final ver2.0

If you need the links I'm pretty sure I have most of them on my saved Bookmarks bar

A couple don't appear to work but aren't interfering with the game so I've left them on there till I'm re-docked and can sort them out.

Good hunting :salute:

:subsim:

RustySubmarine 03-25-13 07:23 AM

Hi ninja,
Yes it's good to be back with SH3 again, after quite a few years. Not always are the latest sims the best. Thank you for your list of Mods, I think I have most of those installed, missing the wet weather oilskins, wooden life boats, sobers green waves, compass fix and a few others. I probably have them in my SH3 Downloads Folder, as I downloaded lots of SH3 files from a few years ago. Must check for updates on some of them though, as it's been a few years since I was aboard my old boat. What's the Fanfare mod?

Cheers
Geoff :up:

HW3 03-25-13 08:05 AM

The Fanfare mod is the music the band plays at the dock when you come home. There are several mods that change the song they play.

:subsim:

ninja turtle 03-25-13 08:49 AM

Hi RustySubmarine

As you mentioned not having the Extreme Wet Weather I recommend that as when standing on the bridge with my lookouts in severe weather, I actually feel wet and cold if they're still in their fair weather clothes :haha: It does add a bit of atmosphere. I highly suggest using the Thomsen's Sound Pack as well.

Quote:

Originally Posted by RustySubmarine (Post 2031033)
What's the Fanfare mod?

As HW3 answered. I have yet to use this mod as I start my patrols outside the harbour but once I'm refitted I'll leave port and listen to some fine music.

:subsim:

RustySubmarine 03-25-13 04:11 PM

Yes definitely installing Thompsons Sound Mod, had this when I played it several years ago. Must get the Fanfare and Oilskins loaded too, If the weather is anything to go by what its like outside at the moment I am going to need them. Roll on Summer. Brrrr fed up with all this snow!

ninja turtle 03-25-13 05:03 PM

Quote:

Originally Posted by RustySubmarine;20312
33
Roll on Summer. Brrrr fed up with all this snow!

Tell me about it :/\\!!

I have to get my motorbike mot'd tomorrow. I've already canceled it once because of the weather!

:down:


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