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Running lights on u-boat?
I see the uboat has running lights on the sides of the con tower. Any mods that make them actually work at night? Of course this would give away location at night if you were using them but it would be cool if there was a script that made them come on when you're within a certain distance of a friendly and neutral port. Even better would be a script that let you actually control them and turn them on/off at will.
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This has been asked several times over the eight years since the game was released, and so far the answer has been "no".
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Anyways, I noticed my 7b u-boat has two starboard running lights using GWX Gold. :o Is this right? I thought port light was supposed to be red? :06: |
You know, in all these years I've never even looked. :oops:
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No need to be embarrassed Steve, I've noticed them but, darn if I can remember.:hmmm:
:subsim: |
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Yea. The 7b turm 2 is messed up on the lights.
Wonder how long it's been like that? :hmmm: I'll post a fix ASAP. :oops: |
Green= passing side. Red= Suicide. In my SH3 stock game, I havn't seen any ships' running lights, friend or foe.:hmm2:
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I think the buoys in GWX are wrong too. I thought the old seaman saying used to be "red right returning". Red buoys should be on your right (starboard side) when coming into port. And when going out to sea your starboard lights should be lined up with green on green and port running lights lined up red on red.
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Green buoys are on the starboard side and red on the port side, at the port of entry, or out in the fairway, it depends on where the fairway begins (IRL). Even at GWX is it so.
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PM responded to :03: |
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When I left out of Lorient all the green buoys were on my port side and all the red buoys were on my starboard side. They are backwards. EDIT - I see now. So they are backwards in Europe. Or maybe we're backwards here in the US? :doh: At least I'm correct for here in the US. Red Right Returning is a US system (Region B). So has anyone traveled to the US in SHIII and noticed if the bouys are reversed? |
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