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-   -   AHHHHH help needed (https://www.subsim.com/radioroom/showthread.php?t=202600)

Johnfb 02-28-13 03:24 PM

AHHHHH help needed
 
Hi All
I am trying to put a "drag" picture (konvoymap) into the radio room and for the life of me cannot get it to work.
I have added other drag charts and pics to other screens with little or no difficulty...but this is driving me crazy...any assistance would be appreciated :up:

here is my menu block

[G37 I10]
Name=KonvoyMap
Type=1031;Stat bmp array
ItemID=0x37000007
ParentID=0x37000000
Pos=-990,1781,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=2
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF

machiavelli 02-28-13 11:25 PM

check this guide: http://www.subsim.com/radioroom/showthread.php?t=202496

Make sure there are no itemid conflicts, and the positions of your image are correct.

scudder 03-01-13 11:26 PM

Is the image just not showing up or is the game crashing during loading?

A couple things:

1) You shouldn't need the "Color=" parameter, you can delete that.

2) You have "StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF,0xFFFFFF"
You're missing the last 2 F's on the last setting, they should all read 0x with 8 F's after.

Johnfb 03-02-13 06:12 AM

Thanks for the help guys...off to se if I can get it to work.

Cheers

:salute::yeah:

scudder 03-05-13 10:56 PM

Did you get it working?

Johnfb 03-06-13 01:52 PM

Quote:

Originally Posted by scudder (Post 2020937)
Did you get it working?


No, unfortunately that didn't work.
I checked the other maps (in the nav screen) and they all have the same set up.
I added the extra 0's but no joy.

Thanks for you help though

John :salute:

Johnfb 04-11-13 04:55 PM

Finally got this to work...I am quite worried though as I woke up one morning last week with the solution...must have been thinking about it in my sleep for God sake...sad and a bit creepy.

Anyways sorted now and working. :yeah:


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