![]() |
[WIP] Dive times&crew not going below deck in time fix
Hi guys,
SH5 have yet some basic issues not fixed (at least that I know). The dive times super-really fast and consequentelly the crew not going below deck in time is one of that. After some hours messing here and there I found a workaround and fixed these issues. Now the dive times are almost 1´20" sec for normal dives and 40" for crash time, the crew is going below/updeck perfectelly (not more crew outside below water!!), much more realistic without any side effect. :woot: This workaround changes the ballast values (is not easy to note what and in what exact order to change there) and also the script for Ai crew commands behaviour, making the crew dive/surface behaviour almost perfect. Before any mod release i should like to know if a mod for these issues already exist or not, as I`m relativelly "new" to SH5 and should like to avoid unnecessary work. Thanks in any advice.:up: |
Quote:
It's great news :up: But how these changes will be compatible with some must-have mods :hmm2: I mean: More Crew Commands by Dialog - http://www.subsim.com/radioroom/showthread.php?t=166236 MightyFine Crew Mod - http://www.subsim.com/radioroom/showthread.php?t=163591 Almost all players use these mods.. |
Quote:
So, no others mods that have already fixed these dive time issues:hmmm:? |
Quote:
|
Quote:
P.S: looking forward to your mod Rubini. :up: but make sure that it will be compatible with the popular mods pointed by Volodya :03: |
Quote:
I remember reading a question about this before and I searched for anyone working a mod like that. There is no mod out for this particular issue. The only thing that even came close was for crash dives. If you're using TDW's UI there is a delay setting so you can extend the amout of time between ordering and the actual dive commencing. I think someone was trying to look into this but it was specifically for crash dives. D40:up: |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Answering to your question: side effects are around the corner, but why not attempting? :up: |
I believe crash dives were delayed only for the time it took the crew to scramble to the front of the boat. Their combined weight was the big factor in be able to do a crash dive. Watch the movie U-571 again. ;)
Now modding the crew to scramble to the front of the boat would be something to see. Except for those needed in the engine room for a crash dive. |
The weight of the crew could influde a bit but i think that no too much.
Every member weight about 70-80 kg and the boat 700 tons The most important factor was the flooding of main ballast tanks combined with the bow an stern planes with the forward motion . |
Quote:
unit_Submarine properties which may affect diving times in game: Front_diveplane => drag (Diveplane's efficiency coeficient) Rear_diveplane => drag (" ") Ballast => ManBT_flood_speed (Max main ballast tanks flood speed [l/s]) Ballast => DiveBT_flood_speed (Max dive ballast tanks flood speed [l/s]) Deck and Flak guns FR additional drag coefficients might play a role :up: |
All times are GMT -5. The time now is 03:16 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.