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Excessive/Looping Hull Creak Sounds
Hello my fellow kaleuns/oberleutnants, quick one for you -
I've noticed that my sub suffers from what seems to be the top 'level' of creaking, even when on the surface - so the sounds you'd normally hear at 200m are constantly playing. Very noisy and annoying. Also, occasionally (not sure what triggers it) the creak track gets stuck in a loop and the same 1 sec or so constantly repeats. Nothing short of restarting the game fixes it. :hmmm: Now, I have played with the sound files a bit. Mainly using Thompsen's Sound Pack, with some picked Spirit of the Machines, Internal Life and other sounds that I like mixed in. I realise that totally reinstalling one single sound pack might well fix it - but I've tweaked them to a nice level and I'd like to keep it if possible, so just wondering if there's something I can do without resorting to a total swap. I'm not very techy-minded but I wouldn't have thought just swapping sound files about like this would affect this too much? Thanks in advance for any advice! |
I had the same problem some days before.
I crash dived at TC=1 and when I surfaced it was gone. Try and you never know. |
It's been a long time, but as I recall it's usually due to the files being too long. Use the onboard Sound Controller to check the play length of the files. They shouldn't be longer than thirty seconds.
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I get it occasionally with the wind. Kinda funny hearing the wind blowing in the control room at 50M.
:subsim: |
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things are just awkward sometimes....:Kaleun_Sleep:...come back later! |
I just chalk it up as Bernard farting and leave it at that.:D
:subsim: |
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Thanks for your comments guys, sounds like some of it might not be due to my tweaks and just a quirk of the game. I'll put up with it - although the surfacing/escape-and-wait tricks I haven't tried. Luckily I've just started a new 1939 campaign, so surfacing at all is an option! Huzzah! |
I've experienced a never-ended alarm bell on occasion. Doesn't matter what I do, it won't shut off unlessI save and exit the mission, and restart from the prior save.
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