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offsite mods
SUBSIM has always been my source for SH4 mods (as well as WWII submarine discussions, SH4 mod reviews and ... well ... just generally hangin' out with other SHers). That's why I'll always come here, first, to vet anything I run across elsewhere. In this case:
http://www.subsowespac.org/silent-hunter-4-mods.shtml Two mods interest me here. 1. Guerrilla Submarines Spyron Mod The Guerrilla Submarines Spyron Mod provides fifteen American career start dates (Entry Points), beginning with December 1941. The next fourteen entry points follow at four-month intervals, e.g., March 1942, June 1942, September 1942, etc., but you can always use Kim Ronhof's Tbox (below) to change your patrol start date within the four month intervals. The Tbox tool is tied to a database of 150 Silent Hunter mission files that have been modified in full or partially. Thirty-seven of them have Type 5 objectives as the primary objective. In other words, when you change the game-assigned primary mission to one of these, or when the game assigns one to you, you will receive orders to deploy to a certain area and to search for and sink a specific tonnage amount (generally 10,000-tons) of enemy shipping. You are not tied to the specific area for a set time period (as in a Type 0 objective). The other missions are designated special operations (Spec Ops), such as photographic reconnaissance, lifeguard duty, personnel or supply insertion, or a special patrol assignment (Type 5 objective) as part of a task force or wolf pack (e.g., in the Battle of Midway, Battle of the Coral Sea, Battle of Truk, or Battle of Leyte Gulf). In the case of photo recons, lifeguard duty, and insertions, after you complete the primary Spec Op objective, you will receive orders within the game to deploy to a specific area where you will search for and sink enemy shipping (Type 5 objective) after the Spec Op objective has been completed successfully. And .... 2. Kim Ronhof's Silent Hunter 4 Patrol Report Generator (version 5102) and Silent Hunter 4 Tools (Tbox)(version 2.0) It allows you to edit the dynamic career save file to change the patrol area (mission-objective file) you are assigned by the game, your boat's name, your name and rank, and your patrol start date. For those of you who are familiar with Hawk's Patrol Zone Selector for SHCE, Tbox accomplishes the same goal. ...............................................i.. ............................................. ~~~~~~~~~~~~~~~~~~~~~||~~~~~~~~~~~~~~~~~~~~~ I figured I'd touch base with anyone here that may have heard of these and tried them out. I'm currently enjoying playing TMO 2.5 without anything else mixed in. But I might like to try these later. Guthrie |
I've just downloaded the Spyron Mod, I will give it a go tomorrow. Oh yeah and I appreciate the information about the mod too, I like how the modder has taken plenty of time to add that.:up:
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Kim's report generator gives a complete read of your orders, ships sunk, lat & long and many other things at the end of your patrol from a save made prior to returning to base.
I uploaded it here with Kim's permission a few months ago. The other mod is missions (distilled from the missions used in the "Pacific Thunder Campaign") based on real missions performed by US submarines in WW II. It was extensively researched and made to be as historically accurate as possible. Until I saw your post I didn't know he remodeled the "cycles mod" into a stand alone mod. I had hoped he would do that for years. BZ to Ed Howard. Quality work indeed. Happy Hunting! |
The Spyron mod is intriging. :up:
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I am still getting over the initial shock of finding out about it. Happy Hunting! |
This mod works with just the stock game?
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Yes, stock 1.5 only however you can see the very few files it uses outside anything related to the campaign.
in UPCCampaignData: CareerStart.upc CareerTrack.upc Flotillas.upc PatrolObjectives.cfg ------------------- in UPCLocalization: UPCLocalization.tsr My game is heavily modded but I use this campaign... or one very close to this. For example, with slight modification to TMO, TMO like game could work very well - if you want accurate speeds and ranges (submerged and surfaced), more aggressive DD's, interior modification, specifically Vickers, correct medals, all these things don't have anything to do with the Campaign. |
That was the angle I was working. It the mod would co-exist with TMO. :D
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Just to clarify, load it after TMO - you may/will lose Ducimus' TENCH & NARWHAL but other than that it should run fine. That's how they used it in the "Pacific Thunder Campaign".
Of course the NARWHAL & TENCH could be easily edited in if one studies Flotillas.upc & CareerStart.upc and UPCLocalization.tsr and is very careful. Happy Hunting! |
Thanks aanker!
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Best regards. Fitzcarraldo :salute: |
No RSRD. RSRD is a campaign in its own right. This mod is a campaign too.
You could have two, even three or more installs by using Multi-SH4 and then copy your entire clean un-modded install to a 2nd location as is outlined in the Multi-SH4 Readme. Keep your RSRD and have another install with this campaign. If anything ever goes wrong you have the 1st clean install to copy from again. I didn't even bother using the JSGME. I like this campaign so much that I copied this campaign right over my modded install. Happy Hunting! |
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Best regards. Fitzcarraldo :salute: |
The Spyron file is one my computer does not recognize. 7-zip file?
EDIT: I have it sorted. Off I go! |
Win RAR or 7zip (free) will work as you figured out :)
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