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Help with one small problem on Mod Soup!
Hello, it says I'm new here, but I've been reading a lot through mods and stuff, so I've made myself a little soup to make the game I recently purchased worth my money.
I have a present problem. First here's my mod list: MightyFine Crew Mod 1.2.1 Alt w beards MFCM 1.2.1 OPTIONAL crash_dive workaround NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_Real_Navigation Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Tutorials - All v0.2 (for TDW UI) Problem is, with the automated scripts, my sub crash dives every time a (I'm assuming here) new depth is set. From what I read, it's a conflict with MFCM since it says the sub will crash dive every time you select a new depth, so it recomends to use the comands only. My question is, is there a way for me to enjoy MFCM (Cause in fact, I'm using it since its a requisite for Stormy's sound mod, even if that one does not appear in my present mod soup) and also Trevally's atomated scripts? Much appreciated to anyone who takes the time to read this. |
Welcome aboard Diego! :salute:
Just disable MFCM 1.2.1 OPTIONAL crash_dive workaround :up: |
Hi Diego
I am myself a fan of Trevally's scripts and MFCM but, as far as I can remember, I haven't ever noticed any flaw using both the mods at the same time :hmmm: Volodya's tip probably explains it: I've never used MFCM 1.2.1 OPTIONAL crash_dive workaround :yep: |
Yep.. When using MFCM OPTIONAL crash_dive any dive is crash dive.. :yep:
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Thanks a lot guys! it works now.
If there's anything I can do to help you in return, just ask. Just a small doubt... doesn't crash dive become disabled now that I've removed the "workaround"? I believe that workaround was designed because with MFCM the crash dive command didn't work. Edit: I've noticed my crew now doesn't move up onto the deck when surfaced, even if watch crew is selected =(. Help! Here's my updated mod list: MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys_DBSM_additional_creaks_and_noises_1.0 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_Real_Navigation IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting Critical hits 1.1 Torpedos Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally Tutorials - All v0.2 (for TDW UI) 3D_Deck_Splash_FX_v1_0_0_byTheBeast Env_Natural_Wave_Mechanics_byAOTD_MadMax Window_Lights_Redone_V1 EQuaTool 01.01 by AvM - Large Style Grossdeutscher Rundfunk Church's SHV 1.01 Keyboard Commands v1.1 Edit: Yep nevermind, solved it! =D |
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