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Moving from GWX to SH5
Just bought SH5 and trying to figure which mods I need.
Gonna get TDW's .exe patcher, TDW's New UI and Trevally's Open Horizons II for start. What I wanna know is if SH5 has damage model similar to GWX, e.g. allowing to sink ships by large internal flooding? All the sh5 screenshots are showing destroyed ships on fire, and I think a large fire after torpedo impact wasn't such a common thing. If 'internal flooding' is not organic to SH5, maybe there're some mods which can make that work? Pardon my English, here in Russia we're more accustomed to drinking vodka from samovars and beating bears for kicks than speaking civilized languages. :D |
If i remember correctly SH5 does not have flooding mechanism.
This mod should add that: http://www.subsim.com/radioroom/down...o=file&id=1607 (although i haven't tested it.) |
Thanks IonicRipper, I definitely should try it.
Another question about those damn fireworks: are they purely decorative or somewhat real? If my hits has started a fire on enemy ship, can it eventually burn down and sink/blow without my further assistance? In GWX I was frustrated with tankers which, when literally set ablaze, could burn for hours but stay floating. |
Think Critical Hits Torpedos does this as well. http://www.subsim.com/radioroom/showthread.php?t=163930
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With OHII I see ships sink that aren't burning and do burn. They will also sink stern and aft first depending on where hit, or sit there level and go down. I've also seen escorts and merchants break in two from torpedo hits. But as said, I believe it's the Critical Hits mod that's makes all this happen.
You will like SH5 Bl00dCat with the mods that give better graphics and 'eye candy'..... enjoy. :salute: Here's two screenshots..... |
Since my GWX career save had mystically gone FUBAR (and just in the middle of 60.000 tons patrol! :wah:) I'll try SH5 right now. Either I'll like and move to it, or I'll grudgingly start GWX career anew.
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Damn, all this SH5 mod compatibility thing is friggin' hell! :/\\!!
So my config looks like this now: Generic Mod Enabler - v2.6.0.157 [D:\Silent Hunter 5\MODS] Accurate German Flags Dynamic Environment SH5 Basemod (realistic version) V2.1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Stormys DBSM SH5 v1.3 Basemod NewUIs_TDC_7_1_0_ByTheDarkWraith Manos Scopes-patch for 8x5 IRAI_0_0_37_ByTheDarkWraith OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) OH II Minefield map for TDWs Ui Trevally Tutorials - All v0.2 (for TDW UI) Trevally TDC Help v2 Trevally Harbour & Kiel Canal Pilot v2.9 If anybody sees something strange in this list -- don't hesitate to mention it. I'm not even sure all of the above is actually working. Kickstarting TDW's 'NewUIs' was the biggest pain in the @ss so far. And my rig isn't too powerful (Phenom X4 945, 5GB RAM, GeForce GTX 460 2GB), but I didn't expect SH5 to stutter THAT much with maxed settings... UPD And where did my tooltips go? Without new UI I could point, for example, a periscope while walking inside the boat, and a tolltip with description would pop up -- now it's gone. UPD2 'tolltip' :haha: Funny typo. But 'girlfiend' is still my favorite. |
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